protos/pogo0.431.0

Mensagemholoholo.rpc

PartyQuestStateProto

holoholo.rpc.PartyQuestStateProtoFicheiro: holo_protos.protoTipo C#: Holoholo.Rpc.PartyQuestStateProto5 camposDesde a 0.431.0

NºCampoTipoTag
1client_questClientQuestProto0a
2shared_progressint3210
3player_quest_statemap<string, PartyQuestStateProto.PlayerPartyQuestStateProto>1a
4claim_rewards_deadline_msint6420
5player_quest_statesrepeatedPartyQuestStateProto.PlayerPartyQuestStateProto2a

Tipos aninhados

Usado em (3)

Código .proto
// holo_protos.proto · package holoholo.rpc
message PartyQuestStateProto {
  ClientQuestProto client_quest = 1;
  int32 shared_progress = 2;
  map<string, PlayerPartyQuestStateProto> player_quest_state = 3;
  int64 claim_rewards_deadline_ms = 4;
  repeated PlayerPartyQuestStateProto player_quest_states = 5;

  message PlayerPartyQuestStateProto {
    PlayerStatus player_status = 1;
    int32 individual_progress = 2;
    string player_id = 3;
    int64 update_timestamp_ms = 4;
    int32 daily_progress = 5;
    string nia_account_id = 6;

    enum PlayerStatus {
      PLAYER_STATUS_PLAYER_UNKNOWN = 0;
      PLAYER_STATUS_PLAYER_WAITING_PARTY_QUEST_TO_START = 1;
      PLAYER_STATUS_PLAYER_ACTIVE = 2;
      PLAYER_STATUS_PLAYER_COMPLETED_PARTY_QUEST_AND_AWARDED = 3;
      PLAYER_STATUS_PLAYER_ABANDONED_PARTY_QUEST = 4;
      PLAYER_STATUS_PLAYER_COMPLETED_PARTY_QUEST = 5;
      PLAYER_STATUS_PLAYER_AWARDED = 6;
    }
  }
}