protos/pogo0.431.0

Mensagemholoholo.rpc

FortSearchOutProto

holoholo.rpc.FortSearchOutProtoFicheiro: holo_protos.protoTipo C#: Holoholo.Rpc.FortSearchOutProto19 camposDesde a 0.431.0

Resposta do método RPC FORT_SEARCH (ID 101). O pedido é FortSearchProto.

NºCampoTipoTag
1resultFortSearchOutProto.Result08
2itemsrepeatedAwardItemProto12
3gems_awardedint3218
4egg_pokemonPokemonProto22
5xp_awardedint3228
6cooldown_completeint6430
7chain_hack_sequence_numberint3238
8awarded_gym_badgeAwardedGymBadge42
9lootLootProto4a
10bonus_lootLootProto52
11raid_ticketsint3258
12team_bonus_lootLootProto62
13fort_idstring6a
14challenge_questClientQuestProto72
15gift_boxGiftBoxProto7a
16sponsored_giftAdDetails82 01
17power_up_stop_bonus_lootLootProto8a 01
18adAdProto92 01
19boostable_xp_tokenstring9a 01

Tipos aninhados

Usado em (0)

Nenhuma mensagem tem um campo deste tipo. Costuma ser o caso dos pedidos e respostas de RPC, que circulam sozinhos.

Código .proto
// holo_protos.proto · package holoholo.rpc
message FortSearchOutProto {
  Result result = 1;
  repeated AwardItemProto items = 2;
  int32 gems_awarded = 3;
  PokemonProto egg_pokemon = 4;
  int32 xp_awarded = 5;
  int64 cooldown_complete = 6;
  int32 chain_hack_sequence_number = 7;
  AwardedGymBadge awarded_gym_badge = 8;
  LootProto loot = 9;
  LootProto bonus_loot = 10;
  int32 raid_tickets = 11;
  LootProto team_bonus_loot = 12;
  string fort_id = 13;
  ClientQuestProto challenge_quest = 14;
  GiftBoxProto gift_box = 15;
  AdDetails sponsored_gift = 16;
  LootProto power_up_stop_bonus_loot = 17;
  AdProto ad = 18;
  string boostable_xp_token = 19;

  enum Result {
    RESULT_NO_RESULT_SET = 0;
    RESULT_SUCCESS = 1;
    RESULT_OUT_OF_RANGE = 2;
    RESULT_IN_COOLDOWN_PERIOD = 3;
    RESULT_INVENTORY_FULL = 4;
    RESULT_EXCEEDED_DAILY_LIMIT = 5;
    RESULT_POI_INACCESSIBLE = 6;
  }
}