Messageholoholo.rpc
PartyQuestStateProto
| No. | Field | Type | Tag |
|---|---|---|---|
| 1 | client_quest | ClientQuestProto | 0a |
| 2 | shared_progress | int32 | 10 |
| 3 | player_quest_state | map<string, PartyQuestStateProto.PlayerPartyQuestStateProto> | 1a |
| 4 | claim_rewards_deadline_ms | int64 | 20 |
| 5 | player_quest_states | repeatedPartyQuestStateProto.PlayerPartyQuestStateProto | 2a |
Nested types
Used in (3)
- CompletePartyQuestOutProto.claimed_quest
- PartyQuestRpcProto.active_quest_state
- PartyQuestRpcProto.completed_quest_states
.proto source
// holo_protos.proto · package holoholo.rpc message PartyQuestStateProto { ClientQuestProto client_quest = 1; int32 shared_progress = 2; map<string, PlayerPartyQuestStateProto> player_quest_state = 3; int64 claim_rewards_deadline_ms = 4; repeated PlayerPartyQuestStateProto player_quest_states = 5; message PlayerPartyQuestStateProto { PlayerStatus player_status = 1; int32 individual_progress = 2; string player_id = 3; int64 update_timestamp_ms = 4; int32 daily_progress = 5; string nia_account_id = 6; enum PlayerStatus { PLAYER_STATUS_PLAYER_UNKNOWN = 0; PLAYER_STATUS_PLAYER_WAITING_PARTY_QUEST_TO_START = 1; PLAYER_STATUS_PLAYER_ACTIVE = 2; PLAYER_STATUS_PLAYER_COMPLETED_PARTY_QUEST_AND_AWARDED = 3; PLAYER_STATUS_PLAYER_ABANDONED_PARTY_QUEST = 4; PLAYER_STATUS_PLAYER_COMPLETED_PARTY_QUEST = 5; PLAYER_STATUS_PLAYER_AWARDED = 6; } } }