Mensagemholoholo.rpc › PartyQuestStateProto
PlayerPartyQuestStateProto
| Nº | Campo | Tipo | Tag |
|---|---|---|---|
| 1 | player_status | PartyQuestStateProto.PlayerPartyQuestStateProto.PlayerStatus | 08 |
| 2 | individual_progress | int32 | 10 |
| 3 | player_id | string | 1a |
| 4 | update_timestamp_ms | int64 | 20 |
| 5 | daily_progress | int32 | 28 |
| 6 | nia_account_id | string | 32 |
Tipos aninhados
Usado em (2)
- PartyQuestStateProto.player_quest_state
- PartyQuestStateProto.player_quest_states
Código .proto
// holo_protos.proto · package holoholo.rpc message PlayerPartyQuestStateProto { PlayerStatus player_status = 1; int32 individual_progress = 2; string player_id = 3; int64 update_timestamp_ms = 4; int32 daily_progress = 5; string nia_account_id = 6; enum PlayerStatus { PLAYER_STATUS_PLAYER_UNKNOWN = 0; PLAYER_STATUS_PLAYER_WAITING_PARTY_QUEST_TO_START = 1; PLAYER_STATUS_PLAYER_ACTIVE = 2; PLAYER_STATUS_PLAYER_COMPLETED_PARTY_QUEST_AND_AWARDED = 3; PLAYER_STATUS_PLAYER_ABANDONED_PARTY_QUEST = 4; PLAYER_STATUS_PLAYER_COMPLETED_PARTY_QUEST = 5; PLAYER_STATUS_PLAYER_AWARDED = 6; } }