Mensagemholoholo.rpc
GetRaidDetailsOutProto
Resposta do método RPC GET_RAID_DETAILS (ID 163). O pedido é GetRaidDetailsProto.
| Nº | Campo | Tipo | Tag |
|---|---|---|---|
| 1 | lobby | LobbyProto | 0a |
| 2 | raid_battle | BattleProto | 12 |
| 3 | player_can_join_lobby | bool | 18 |
| 4 | result | GetRaidDetailsOutProto.Result | 20 |
| 5 | raid_info | RaidInfoProto | 2a |
| 6 | ticket_used | bool | 30 |
| 7 | free_ticket_available | bool | 38 |
| 8 | throws_remaining | int32 | 40 |
| 9 | received_rewards | bool | 48 |
| 10 | num_players_in_lobby | int32 | 50 |
| 11 | server_ms | int64 | 58 |
| 12 | server_instance | int32 | 60 |
| 13 | display_high_user_warning | bool | 68 |
| 14 | num_friend_invites_remaining | int32 | 70 |
| 15 | remote_ticket_used | bool | 78 |
| 16 | is_within_plfe_range | bool | 80 01 |
| 17 | active_item | Item | 88 01 |
| 18 | lobby_creation_ms | int64 | 90 01 |
| 19 | lobby_join_end_ms | int64 | 98 01 |
| 21 | rvn_battle_completed | bool | a8 01 |
| 22 | rvn_battle_flushed | bool | b0 01 |
| 23 | rvn_battle_is_victory | bool | b8 01 |
| 24 | raid_ball | Item | c0 01 |
| 25 | capture_probabilities | CaptureProbabilityProto | ca 01 |
| 26 | applied_bonus | AppliedBonusProto | d2 01 |
| 27 | raid_entry_cost | RaidEntryCostProto | da 01 |
| 28 | appraisal_star | int32 | e0 01 |
Tipos aninhados
Usado em (0)
Nenhuma mensagem tem um campo deste tipo. Costuma ser o caso dos pedidos e respostas de RPC, que circulam sozinhos.
Código .proto
// holo_protos.proto · package holoholo.rpc message GetRaidDetailsOutProto { LobbyProto lobby = 1; BattleProto raid_battle = 2; bool player_can_join_lobby = 3; Result result = 4; RaidInfoProto raid_info = 5; bool ticket_used = 6; bool free_ticket_available = 7; int32 throws_remaining = 8; bool received_rewards = 9; int32 num_players_in_lobby = 10; int64 server_ms = 11; int32 server_instance = 12; bool display_high_user_warning = 13; int32 num_friend_invites_remaining = 14; bool remote_ticket_used = 15; bool is_within_plfe_range = 16; Item active_item = 17; int64 lobby_creation_ms = 18; int64 lobby_join_end_ms = 19; bool rvn_battle_completed = 21; bool rvn_battle_flushed = 22; bool rvn_battle_is_victory = 23; Item raid_ball = 24; CaptureProbabilityProto capture_probabilities = 25; AppliedBonusProto applied_bonus = 26; RaidEntryCostProto raid_entry_cost = 27; int32 appraisal_star = 28; enum Result { RESULT_UNSET = 0; RESULT_SUCCESS = 1; RESULT_ERROR_NOT_IN_RANGE = 2; RESULT_ERROR_RAID_COMPLETED = 3; RESULT_ERROR_RAID_UNAVAILABLE = 4; RESULT_ERROR_PLAYER_BELOW_MINIMUM_LEVEL = 5; RESULT_ERROR_POI_INACCESSIBLE = 6; RESULT_ERROR_PLAYER_NOT_ELIGIBLE = 7; } }