protos/pogo0.431.0

Mensagemholoholo.rpc

RaidInfoProto

holoholo.rpc.RaidInfoProtoFicheiro: holo_protos.protoTipo C#: Holoholo.Rpc.RaidInfoProto21 camposDesde a 0.431.0

NºCampoTipoTag
1raid_seedint6408
2raid_spawn_msint6410
3raid_battle_msint6418
4raid_end_msint6420
5raid_pokemonPokemonProto2a
6raid_levelRaidLevel30
7completebool38
9is_raid_hiddenbool48
10is_scheduled_raidbool50
11is_freebool58
12campaign_idstring62
14raid_ballItem70
15visual_effectsrepeatedRaidVisualEffect7a
16raid_visual_levelint6480 01
17raid_visual_plaque_typeRaidVisualType88 01
18raid_plaque_pip_styleRaidPlaquePipStyle90 01
20mascot_characterEnumWrapper.InvasionCharactera0 01
21boot_raid_enabledboola8 01
22reward_pokemonPokemonProtob2 01
23default_raid_ballItemb8 01
26mega_enrage_shield_countint32d0 01

Usado em (5)

Código .proto
// holo_protos.proto · package holoholo.rpc
message RaidInfoProto {
  int64 raid_seed = 1;
  int64 raid_spawn_ms = 2;
  int64 raid_battle_ms = 3;
  int64 raid_end_ms = 4;
  PokemonProto raid_pokemon = 5;
  RaidLevel raid_level = 6;
  bool complete = 7;
  bool is_raid_hidden = 9;
  bool is_scheduled_raid = 10;
  bool is_free = 11;
  string campaign_id = 12;
  Item raid_ball = 14;
  repeated RaidVisualEffect visual_effects = 15;
  int64 raid_visual_level = 16;
  RaidVisualType raid_visual_plaque_type = 17;
  RaidPlaquePipStyle raid_plaque_pip_style = 18;
  EnumWrapper.InvasionCharacter mascot_character = 20;
  bool boot_raid_enabled = 21;
  PokemonProto reward_pokemon = 22;
  Item default_raid_ball = 23;
  int32 mega_enrage_shield_count = 26;
}