protos/pogo0.431.0

Messageholoholo.rpc

GetRaidDetailsOutProto

holoholo.rpc.GetRaidDetailsOutProtoFile: holo_protos.protoC# type: Holoholo.Rpc.GetRaidDetailsOutProto27 fieldsSince 0.431.0

Response of RPC method GET_RAID_DETAILS (ID 163). The request is GetRaidDetailsProto.

No.FieldTypeTag
1lobbyLobbyProto0a
2raid_battleBattleProto12
3player_can_join_lobbybool18
4resultGetRaidDetailsOutProto.Result20
5raid_infoRaidInfoProto2a
6ticket_usedbool30
7free_ticket_availablebool38
8throws_remainingint3240
9received_rewardsbool48
10num_players_in_lobbyint3250
11server_msint6458
12server_instanceint3260
13display_high_user_warningbool68
14num_friend_invites_remainingint3270
15remote_ticket_usedbool78
16is_within_plfe_rangebool80 01
17active_itemItem88 01
18lobby_creation_msint6490 01
19lobby_join_end_msint6498 01
21rvn_battle_completedboola8 01
22rvn_battle_flushedboolb0 01
23rvn_battle_is_victoryboolb8 01
24raid_ballItemc0 01
25capture_probabilitiesCaptureProbabilityProtoca 01
26applied_bonusAppliedBonusProtod2 01
27raid_entry_costRaidEntryCostProtoda 01
28appraisal_starint32e0 01

Nested types

Used in (0)

No message has a field of this type. That is usual for RPC requests and responses, which travel on their own.

.proto source
// holo_protos.proto · package holoholo.rpc
message GetRaidDetailsOutProto {
  LobbyProto lobby = 1;
  BattleProto raid_battle = 2;
  bool player_can_join_lobby = 3;
  Result result = 4;
  RaidInfoProto raid_info = 5;
  bool ticket_used = 6;
  bool free_ticket_available = 7;
  int32 throws_remaining = 8;
  bool received_rewards = 9;
  int32 num_players_in_lobby = 10;
  int64 server_ms = 11;
  int32 server_instance = 12;
  bool display_high_user_warning = 13;
  int32 num_friend_invites_remaining = 14;
  bool remote_ticket_used = 15;
  bool is_within_plfe_range = 16;
  Item active_item = 17;
  int64 lobby_creation_ms = 18;
  int64 lobby_join_end_ms = 19;
  bool rvn_battle_completed = 21;
  bool rvn_battle_flushed = 22;
  bool rvn_battle_is_victory = 23;
  Item raid_ball = 24;
  CaptureProbabilityProto capture_probabilities = 25;
  AppliedBonusProto applied_bonus = 26;
  RaidEntryCostProto raid_entry_cost = 27;
  int32 appraisal_star = 28;

  enum Result {
    RESULT_UNSET = 0;
    RESULT_SUCCESS = 1;
    RESULT_ERROR_NOT_IN_RANGE = 2;
    RESULT_ERROR_RAID_COMPLETED = 3;
    RESULT_ERROR_RAID_UNAVAILABLE = 4;
    RESULT_ERROR_PLAYER_BELOW_MINIMUM_LEVEL = 5;
    RESULT_ERROR_POI_INACCESSIBLE = 6;
    RESULT_ERROR_PLAYER_NOT_ELIGIBLE = 7;
  }
}