protos/pogo0.431.0

Mensagemholoholo.rpc

LobbyProto

holoholo.rpc.LobbyProtoFicheiro: holo_protos.protoTipo C#: Holoholo.Rpc.LobbyProto19 camposDesde a 0.431.0

NºCampoTipoTag
1lobby_idrepeatedint320a
2playersrepeatedBattleParticipantProto12
3player_join_end_msint6418
4pokemon_selection_end_msint6420
5raid_battle_start_msint6428
6raid_battle_end_msint6430
8raid_battle_idstring42
9owner_nicknamestring4a
10privatebool50
11creation_msint6458
12battle_plfe_instanceint3260
13weather_conditionGameplayWeatherProto.WeatherCondition68
14invited_player_idsrepeatedstring72
15is_shard_manager_battle_enabledbool78
16rvn_connectionRvnConnectionProto82 01
17rvn_versionint3288 01
19total_player_count_in_lobbyint3298 01
22total_mega_evolved_count_in_lobbyint32b0 01
23total_shield_break_power_in_lobbyint32b8 01

Usado em (6)

Código .proto
// holo_protos.proto · package holoholo.rpc
message LobbyProto {
  repeated int32 lobby_id = 1;
  repeated BattleParticipantProto players = 2;
  int64 player_join_end_ms = 3;
  int64 pokemon_selection_end_ms = 4;
  int64 raid_battle_start_ms = 5;
  int64 raid_battle_end_ms = 6;
  string raid_battle_id = 8;
  string owner_nickname = 9;
  bool private = 10;
  int64 creation_ms = 11;
  int32 battle_plfe_instance = 12;
  GameplayWeatherProto.WeatherCondition weather_condition = 13;
  repeated string invited_player_ids = 14;
  bool is_shard_manager_battle_enabled = 15;
  RvnConnectionProto rvn_connection = 16;
  int32 rvn_version = 17;
  int32 total_player_count_in_lobby = 19;
  int32 total_mega_evolved_count_in_lobby = 22;
  int32 total_shield_break_power_in_lobby = 23;
}