Mensagemholoholo.rpc
EcosystemNaturalArtSettingsProto
| Nº | Campo | Tipo | Tag |
|---|---|---|---|
| 1 | natural_art_mapping | repeatedEcosystemNaturalArtSettingsProto.EcosystemNaturalArtMappingProto | 0a |
| 2 | park_asset_day | PokemonDisplayProto.NaturalArtBackgroundAsset | 10 |
| 3 | park_asset_night | PokemonDisplayProto.NaturalArtBackgroundAsset | 18 |
| 4 | override_park_background | bool | 20 |
Tipos aninhados
Usado em (0)
Nenhuma mensagem tem um campo deste tipo. Costuma ser o caso dos pedidos e respostas de RPC, que circulam sozinhos.
Código .proto
// holo_protos.proto · package holoholo.rpc message EcosystemNaturalArtSettingsProto { repeated EcosystemNaturalArtMappingProto natural_art_mapping = 1; PokemonDisplayProto.NaturalArtBackgroundAsset park_asset_day = 2; PokemonDisplayProto.NaturalArtBackgroundAsset park_asset_night = 3; bool override_park_background = 4; message EcosystemNaturalArtMappingProto { PokemonDisplayProto.NaturalArtBackgroundAsset asset = 1; repeated BackgroundVisualDetailProto.VistaFeature vista_features = 2; repeated BackgroundVisualDetailProto.Landcover landcovers = 3; repeated BackgroundVisualDetailProto.Temperature temperatures = 4; repeated BackgroundVisualDetailProto.Landform landforms = 5; repeated BackgroundVisualDetailProto.Moisture moistures = 6; DayNightRequirement day_night_requirement = 7; int32 priority = 8; repeated BackgroundVisualDetailProto.SettlementType settlement_types = 9; PokemonDisplayProto.DayNight day_night = 10; enum DayNightRequirement { DAY_NIGHT_REQUIREMENT_DAY_NIGHT_UNSET = 0; DAY_NIGHT_REQUIREMENT_DAY = 1; DAY_NIGHT_REQUIREMENT_NIGHT = 2; } } }