Mensagemholoholo.rpc › EcosystemNaturalArtSettingsProto
EcosystemNaturalArtMappingProto
| Nº | Campo | Tipo | Tag |
|---|---|---|---|
| 1 | asset | PokemonDisplayProto.NaturalArtBackgroundAsset | 08 |
| 2 | vista_features | repeatedBackgroundVisualDetailProto.VistaFeature | 12 |
| 3 | landcovers | repeatedBackgroundVisualDetailProto.Landcover | 1a |
| 4 | temperatures | repeatedBackgroundVisualDetailProto.Temperature | 22 |
| 5 | landforms | repeatedBackgroundVisualDetailProto.Landform | 2a |
| 6 | moistures | repeatedBackgroundVisualDetailProto.Moisture | 32 |
| 7 | day_night_requirement | EcosystemNaturalArtSettingsProto.EcosystemNaturalArtMappingProto.DayNightRequirement | 38 |
| 8 | priority | int32 | 40 |
| 9 | settlement_types | repeatedBackgroundVisualDetailProto.SettlementType | 4a |
| 10 | day_night | PokemonDisplayProto.DayNight | 50 |
Tipos aninhados
Usado em (1)
- EcosystemNaturalArtSettingsProto.natural_art_mapping
Código .proto
// holo_protos.proto · package holoholo.rpc message EcosystemNaturalArtMappingProto { PokemonDisplayProto.NaturalArtBackgroundAsset asset = 1; repeated BackgroundVisualDetailProto.VistaFeature vista_features = 2; repeated BackgroundVisualDetailProto.Landcover landcovers = 3; repeated BackgroundVisualDetailProto.Temperature temperatures = 4; repeated BackgroundVisualDetailProto.Landform landforms = 5; repeated BackgroundVisualDetailProto.Moisture moistures = 6; DayNightRequirement day_night_requirement = 7; int32 priority = 8; repeated BackgroundVisualDetailProto.SettlementType settlement_types = 9; PokemonDisplayProto.DayNight day_night = 10; enum DayNightRequirement { DAY_NIGHT_REQUIREMENT_DAY_NIGHT_UNSET = 0; DAY_NIGHT_REQUIREMENT_DAY = 1; DAY_NIGHT_REQUIREMENT_NIGHT = 2; } }