protos/pogo0.431.0

Messageholoholo.rpc

EcosystemNaturalArtSettingsProto

holoholo.rpc.EcosystemNaturalArtSettingsProtoFile: holo_protos.protoC# type: Holoholo.Rpc.EcosystemNaturalArtSettingsProto4 fieldsSince 0.431.0

No.FieldTypeTag
1natural_art_mappingrepeatedEcosystemNaturalArtSettingsProto.EcosystemNaturalArtMappingProto0a
2park_asset_dayPokemonDisplayProto.NaturalArtBackgroundAsset10
3park_asset_nightPokemonDisplayProto.NaturalArtBackgroundAsset18
4override_park_backgroundbool20

Nested types

Used in (0)

No message has a field of this type. That is usual for RPC requests and responses, which travel on their own.

.proto source
// holo_protos.proto · package holoholo.rpc
message EcosystemNaturalArtSettingsProto {
  repeated EcosystemNaturalArtMappingProto natural_art_mapping = 1;
  PokemonDisplayProto.NaturalArtBackgroundAsset park_asset_day = 2;
  PokemonDisplayProto.NaturalArtBackgroundAsset park_asset_night = 3;
  bool override_park_background = 4;

  message EcosystemNaturalArtMappingProto {
    PokemonDisplayProto.NaturalArtBackgroundAsset asset = 1;
    repeated BackgroundVisualDetailProto.VistaFeature vista_features = 2;
    repeated BackgroundVisualDetailProto.Landcover landcovers = 3;
    repeated BackgroundVisualDetailProto.Temperature temperatures = 4;
    repeated BackgroundVisualDetailProto.Landform landforms = 5;
    repeated BackgroundVisualDetailProto.Moisture moistures = 6;
    DayNightRequirement day_night_requirement = 7;
    int32 priority = 8;
    repeated BackgroundVisualDetailProto.SettlementType settlement_types = 9;
    PokemonDisplayProto.DayNight day_night = 10;

    enum DayNightRequirement {
      DAY_NIGHT_REQUIREMENT_DAY_NIGHT_UNSET = 0;
      DAY_NIGHT_REQUIREMENT_DAY = 1;
      DAY_NIGHT_REQUIREMENT_NIGHT = 2;
    }
  }
}