protos/pogo0.431.0

Enumholoholo.rpc › PokemonDisplayProto

NaturalArtBackgroundAsset

holoholo.rpc.PokemonDisplayProto.NaturalArtBackgroundAssetFile: holo_protos.proto30 valuesSince 0.431.0

ValueName
0NATURAL_ART_BACKGROUND_ASSET_NATURAL_BACKGROUND_UNSET
1NATURAL_ART_BACKGROUND_ASSET_GCEA_FOREST_D_SAMPLE
2NATURAL_ART_BACKGROUND_ASSET_GCEA_CITYPART_D001
3NATURAL_ART_BACKGROUND_ASSET_GCEA_LAKE_D001
4NATURAL_ART_BACKGROUND_ASSET_PARK001_DAY
5NATURAL_ART_BACKGROUND_ASSET_PARK001_NIGHT
6NATURAL_ART_BACKGROUND_ASSET_URBAN001_DAY
7NATURAL_ART_BACKGROUND_ASSET_URBAN001_NIGHT
8NATURAL_ART_BACKGROUND_ASSET_SUBURBAN001_DAY
9NATURAL_ART_BACKGROUND_ASSET_SUBURBAN001_NIGHT
10NATURAL_ART_BACKGROUND_ASSET_GRASSLAND001_DAY
11NATURAL_ART_BACKGROUND_ASSET_GRASSLAND001_NIGHT
12NATURAL_ART_BACKGROUND_ASSET_FOREST001_DAY
13NATURAL_ART_BACKGROUND_ASSET_FOREST001_NIGHT
14NATURAL_ART_BACKGROUND_ASSET_LAKE001_DAY
15NATURAL_ART_BACKGROUND_ASSET_LAKE001_NIGHT
16NATURAL_ART_BACKGROUND_ASSET_RIVER001_DAY
17NATURAL_ART_BACKGROUND_ASSET_RIVER001_NIGHT
18NATURAL_ART_BACKGROUND_ASSET_OCEAN001_DAY
19NATURAL_ART_BACKGROUND_ASSET_OCEAN001_NIGHT
20NATURAL_ART_BACKGROUND_ASSET_TROPICAL_BEACH001_DAY
21NATURAL_ART_BACKGROUND_ASSET_TROPICAL_BEACH001_NIGHT
22NATURAL_ART_BACKGROUND_ASSET_GENERIC_BEACH001_DAY
23NATURAL_ART_BACKGROUND_ASSET_GENERIC_BEACH001_NIGHT
24NATURAL_ART_BACKGROUND_ASSET_WARM_SPARSE001_DAY
25NATURAL_ART_BACKGROUND_ASSET_WARM_SPARSE001_NIGHT
26NATURAL_ART_BACKGROUND_ASSET_COOL_SPARSE001_DAY
27NATURAL_ART_BACKGROUND_ASSET_COOL_SPARSE001_NIGHT
28NATURAL_ART_BACKGROUND_ASSET_ICE_POLAR001_DAY
29NATURAL_ART_BACKGROUND_ASSET_ICE_POLAR001_NIGHT

Used in (4)

.proto source
// holo_protos.proto · package holoholo.rpc
enum NaturalArtBackgroundAsset {
  NATURAL_ART_BACKGROUND_ASSET_NATURAL_BACKGROUND_UNSET = 0;
  NATURAL_ART_BACKGROUND_ASSET_GCEA_FOREST_D_SAMPLE = 1;
  NATURAL_ART_BACKGROUND_ASSET_GCEA_CITYPART_D001 = 2;
  NATURAL_ART_BACKGROUND_ASSET_GCEA_LAKE_D001 = 3;
  NATURAL_ART_BACKGROUND_ASSET_PARK001_DAY = 4;
  NATURAL_ART_BACKGROUND_ASSET_PARK001_NIGHT = 5;
  NATURAL_ART_BACKGROUND_ASSET_URBAN001_DAY = 6;
  NATURAL_ART_BACKGROUND_ASSET_URBAN001_NIGHT = 7;
  NATURAL_ART_BACKGROUND_ASSET_SUBURBAN001_DAY = 8;
  NATURAL_ART_BACKGROUND_ASSET_SUBURBAN001_NIGHT = 9;
  NATURAL_ART_BACKGROUND_ASSET_GRASSLAND001_DAY = 10;
  NATURAL_ART_BACKGROUND_ASSET_GRASSLAND001_NIGHT = 11;
  NATURAL_ART_BACKGROUND_ASSET_FOREST001_DAY = 12;
  NATURAL_ART_BACKGROUND_ASSET_FOREST001_NIGHT = 13;
  NATURAL_ART_BACKGROUND_ASSET_LAKE001_DAY = 14;
  NATURAL_ART_BACKGROUND_ASSET_LAKE001_NIGHT = 15;
  NATURAL_ART_BACKGROUND_ASSET_RIVER001_DAY = 16;
  NATURAL_ART_BACKGROUND_ASSET_RIVER001_NIGHT = 17;
  NATURAL_ART_BACKGROUND_ASSET_OCEAN001_DAY = 18;
  NATURAL_ART_BACKGROUND_ASSET_OCEAN001_NIGHT = 19;
  NATURAL_ART_BACKGROUND_ASSET_TROPICAL_BEACH001_DAY = 20;
  NATURAL_ART_BACKGROUND_ASSET_TROPICAL_BEACH001_NIGHT = 21;
  NATURAL_ART_BACKGROUND_ASSET_GENERIC_BEACH001_DAY = 22;
  NATURAL_ART_BACKGROUND_ASSET_GENERIC_BEACH001_NIGHT = 23;
  NATURAL_ART_BACKGROUND_ASSET_WARM_SPARSE001_DAY = 24;
  NATURAL_ART_BACKGROUND_ASSET_WARM_SPARSE001_NIGHT = 25;
  NATURAL_ART_BACKGROUND_ASSET_COOL_SPARSE001_DAY = 26;
  NATURAL_ART_BACKGROUND_ASSET_COOL_SPARSE001_NIGHT = 27;
  NATURAL_ART_BACKGROUND_ASSET_ICE_POLAR001_DAY = 28;
  NATURAL_ART_BACKGROUND_ASSET_ICE_POLAR001_NIGHT = 29;
}