Mensagemholoholo.rpc › CombatLogData
CombatLogDataHeader
| Nº | Campo | Tipo | Tag |
|---|---|---|---|
| 1 | type | CombatLogData.CombatLogDataHeader.LogType | 08 |
| 2 | time_now_offset_ms | uint32 | 10 |
| 3 | client_server_time_offset_ms | uint32 | 18 |
| 4 | frame_rate | float | 25 |
Tipos aninhados
Usado em (1)
- CombatLogData.header
Código .proto
// holo_protos.proto · package holoholo.rpc message CombatLogDataHeader { LogType type = 1; uint32 time_now_offset_ms = 2; uint32 client_server_time_offset_ms = 3; float frame_rate = 4; enum LogType { LOG_TYPE_NO_TYPE = 0; LOG_TYPE_OPEN_COMBAT_SESSION = 1; LOG_TYPE_OPEN_COMBAT_SESSION_RESPONSE = 2; LOG_TYPE_UPDATE_COMBAT = 3; LOG_TYPE_UPDATE_COMBAT_RESPONSE = 4; LOG_TYPE_QUIT_COMBAT = 5; LOG_TYPE_QUIT_COMBAT_RESPONSE = 6; LOG_TYPE_WEB_SOCKET_RESPONSE = 7; LOG_TYPE_RPC_ERROR = 8; LOG_TYPE_GET_COMBAT_PLAYER_PROFILE = 9; LOG_TYPE_GET_COMBAT_PLAYER_PROFILE_RESPONSE = 10; LOG_TYPE_GENERATE_COMBAT_CHALLENGE_ID = 11; LOG_TYPE_GENERATE_COMBAT_CHALLENGE_ID_RESPONSE = 12; LOG_TYPE_CREATE_COMBAT_CHALLENGE = 13; LOG_TYPE_CREATE_COMBAT_CHALLENGE_RESPONSE = 14; LOG_TYPE_OPEN_COMBAT_CHALLENGE = 15; LOG_TYPE_OPEN_COMBAT_CHALLENGE_RESPONSE = 16; LOG_TYPE_OPEN_NPC_COMBAT_SESSION = 17; LOG_TYPE_OPEN_NPC_COMBAT_SESSION_RESPONSE = 18; LOG_TYPE_ACCEPT_COMBAT_CHALLENGE = 19; LOG_TYPE_ACCEPT_COMBAT_CHALLENGE_RESPONSE = 20; LOG_TYPE_SUBMIT_COMBAT_CHALLENGE_POKEMONS = 21; LOG_TYPE_SUBMIT_COMBAT_CHALLENGE_POKEMONS_RESPONSE = 22; LOG_TYPE_DECLINE_COMBAT_CHALLENGE = 23; LOG_TYPE_DECLINE_COMBAT_CHALLENGE_RESPONSE = 24; LOG_TYPE_CANCEL_COMBAT_CHALLENGE = 25; LOG_TYPE_CANCEL_COMBAT_CHALLENGE_RESPONSE = 26; LOG_TYPE_GET_COMBAT_CHALLENGE = 27; LOG_TYPE_GET_COMBAT_CHALLENGE_RESPONSE = 28; LOG_TYPE_VS_SEEKER_START_MATCHMAKING = 29; LOG_TYPE_VS_SEEKER_START_MATCHMAKING_RESPONSE = 30; LOG_TYPE_GET_MATCHMAKING_STATUS = 31; LOG_TYPE_GET_MATCHMAKING_STATUS_RESPONSE = 32; LOG_TYPE_CANCEL_MATCHMAKING = 33; LOG_TYPE_CANCEL_MATCHMAKING_RESPONSE = 34; LOG_TYPE_SUBMIT_COMBAT_ACTION = 35; LOG_TYPE_INVASION_OPEN_COMBAT_SESSION = 36; LOG_TYPE_INVASION_OPEN_COMBAT_SESSION_RESPONSE = 37; LOG_TYPE_INVASION_BATTLE_UPDATE = 38; LOG_TYPE_INVASION_BATTLE_UPDATE_RESPONSE = 39; LOG_TYPE_COMBAT_ID_MISMATCH = 40; LOG_TYPE_LEAGUE_ID_MISMATCH = 41; LOG_TYPE_CHALLENGE_ID_MISMATCH = 42; LOG_TYPE_PROGRESS_TOKEN = 43; LOG_TYPE_ON_APPLICATION_FOCUS = 44; LOG_TYPE_ON_APPLICATION_PAUSE = 45; LOG_TYPE_ON_APPLICATION_QUIT = 46; LOG_TYPE_EXCEPTION_CAUGHT = 47; LOG_TYPE_PUB_SUB_MESSAGE = 48; LOG_TYPE_PLAYER_END_COMBAT = 49; LOG_TYPE_COMBAT_SYNC_SERVER = 50; LOG_TYPE_COMBAT_SYNC_SERVER_RESPONSE = 51; LOG_TYPE_COMBAT_SPECIAL_MOVE_PLAYER = 52; } }