protos/pogo0.431.0

Messageholoholo.rpc › CombatLogData

CombatLogDataHeader

holoholo.rpc.CombatLogData.CombatLogDataHeaderFile: holo_protos.protoC# type: Niantic.Holoholo.Combat.CombatLogData.Types.CombatLogDataHeader4 fieldsSince 0.431.0

No.FieldTypeTag
1typeCombatLogData.CombatLogDataHeader.LogType08
2time_now_offset_msuint3210
3client_server_time_offset_msuint3218
4frame_ratefloat25

Nested types

Used in (1)

.proto source
// holo_protos.proto · package holoholo.rpc
message CombatLogDataHeader {
  LogType type = 1;
  uint32 time_now_offset_ms = 2;
  uint32 client_server_time_offset_ms = 3;
  float frame_rate = 4;

  enum LogType {
    LOG_TYPE_NO_TYPE = 0;
    LOG_TYPE_OPEN_COMBAT_SESSION = 1;
    LOG_TYPE_OPEN_COMBAT_SESSION_RESPONSE = 2;
    LOG_TYPE_UPDATE_COMBAT = 3;
    LOG_TYPE_UPDATE_COMBAT_RESPONSE = 4;
    LOG_TYPE_QUIT_COMBAT = 5;
    LOG_TYPE_QUIT_COMBAT_RESPONSE = 6;
    LOG_TYPE_WEB_SOCKET_RESPONSE = 7;
    LOG_TYPE_RPC_ERROR = 8;
    LOG_TYPE_GET_COMBAT_PLAYER_PROFILE = 9;
    LOG_TYPE_GET_COMBAT_PLAYER_PROFILE_RESPONSE = 10;
    LOG_TYPE_GENERATE_COMBAT_CHALLENGE_ID = 11;
    LOG_TYPE_GENERATE_COMBAT_CHALLENGE_ID_RESPONSE = 12;
    LOG_TYPE_CREATE_COMBAT_CHALLENGE = 13;
    LOG_TYPE_CREATE_COMBAT_CHALLENGE_RESPONSE = 14;
    LOG_TYPE_OPEN_COMBAT_CHALLENGE = 15;
    LOG_TYPE_OPEN_COMBAT_CHALLENGE_RESPONSE = 16;
    LOG_TYPE_OPEN_NPC_COMBAT_SESSION = 17;
    LOG_TYPE_OPEN_NPC_COMBAT_SESSION_RESPONSE = 18;
    LOG_TYPE_ACCEPT_COMBAT_CHALLENGE = 19;
    LOG_TYPE_ACCEPT_COMBAT_CHALLENGE_RESPONSE = 20;
    LOG_TYPE_SUBMIT_COMBAT_CHALLENGE_POKEMONS = 21;
    LOG_TYPE_SUBMIT_COMBAT_CHALLENGE_POKEMONS_RESPONSE = 22;
    LOG_TYPE_DECLINE_COMBAT_CHALLENGE = 23;
    LOG_TYPE_DECLINE_COMBAT_CHALLENGE_RESPONSE = 24;
    LOG_TYPE_CANCEL_COMBAT_CHALLENGE = 25;
    LOG_TYPE_CANCEL_COMBAT_CHALLENGE_RESPONSE = 26;
    LOG_TYPE_GET_COMBAT_CHALLENGE = 27;
    LOG_TYPE_GET_COMBAT_CHALLENGE_RESPONSE = 28;
    LOG_TYPE_VS_SEEKER_START_MATCHMAKING = 29;
    LOG_TYPE_VS_SEEKER_START_MATCHMAKING_RESPONSE = 30;
    LOG_TYPE_GET_MATCHMAKING_STATUS = 31;
    LOG_TYPE_GET_MATCHMAKING_STATUS_RESPONSE = 32;
    LOG_TYPE_CANCEL_MATCHMAKING = 33;
    LOG_TYPE_CANCEL_MATCHMAKING_RESPONSE = 34;
    LOG_TYPE_SUBMIT_COMBAT_ACTION = 35;
    LOG_TYPE_INVASION_OPEN_COMBAT_SESSION = 36;
    LOG_TYPE_INVASION_OPEN_COMBAT_SESSION_RESPONSE = 37;
    LOG_TYPE_INVASION_BATTLE_UPDATE = 38;
    LOG_TYPE_INVASION_BATTLE_UPDATE_RESPONSE = 39;
    LOG_TYPE_COMBAT_ID_MISMATCH = 40;
    LOG_TYPE_LEAGUE_ID_MISMATCH = 41;
    LOG_TYPE_CHALLENGE_ID_MISMATCH = 42;
    LOG_TYPE_PROGRESS_TOKEN = 43;
    LOG_TYPE_ON_APPLICATION_FOCUS = 44;
    LOG_TYPE_ON_APPLICATION_PAUSE = 45;
    LOG_TYPE_ON_APPLICATION_QUIT = 46;
    LOG_TYPE_EXCEPTION_CAUGHT = 47;
    LOG_TYPE_PUB_SUB_MESSAGE = 48;
    LOG_TYPE_PLAYER_END_COMBAT = 49;
    LOG_TYPE_COMBAT_SYNC_SERVER = 50;
    LOG_TYPE_COMBAT_SYNC_SERVER_RESPONSE = 51;
    LOG_TYPE_COMBAT_SPECIAL_MOVE_PLAYER = 52;
  }
}