protos/pogo0.431.0

Enumholoholo.rpc › CombatLogData › CombatLogDataHeader

LogType

holoholo.rpc.CombatLogData.CombatLogDataHeader.LogTypeFicheiro: holo_protos.proto53 valoresDesde a 0.431.0

ValorNome
0LOG_TYPE_NO_TYPE
1LOG_TYPE_OPEN_COMBAT_SESSION
2LOG_TYPE_OPEN_COMBAT_SESSION_RESPONSE
3LOG_TYPE_UPDATE_COMBAT
4LOG_TYPE_UPDATE_COMBAT_RESPONSE
5LOG_TYPE_QUIT_COMBAT
6LOG_TYPE_QUIT_COMBAT_RESPONSE
7LOG_TYPE_WEB_SOCKET_RESPONSE
8LOG_TYPE_RPC_ERROR
9LOG_TYPE_GET_COMBAT_PLAYER_PROFILE
10LOG_TYPE_GET_COMBAT_PLAYER_PROFILE_RESPONSE
11LOG_TYPE_GENERATE_COMBAT_CHALLENGE_ID
12LOG_TYPE_GENERATE_COMBAT_CHALLENGE_ID_RESPONSE
13LOG_TYPE_CREATE_COMBAT_CHALLENGE
14LOG_TYPE_CREATE_COMBAT_CHALLENGE_RESPONSE
15LOG_TYPE_OPEN_COMBAT_CHALLENGE
16LOG_TYPE_OPEN_COMBAT_CHALLENGE_RESPONSE
17LOG_TYPE_OPEN_NPC_COMBAT_SESSION
18LOG_TYPE_OPEN_NPC_COMBAT_SESSION_RESPONSE
19LOG_TYPE_ACCEPT_COMBAT_CHALLENGE
20LOG_TYPE_ACCEPT_COMBAT_CHALLENGE_RESPONSE
21LOG_TYPE_SUBMIT_COMBAT_CHALLENGE_POKEMONS
22LOG_TYPE_SUBMIT_COMBAT_CHALLENGE_POKEMONS_RESPONSE
23LOG_TYPE_DECLINE_COMBAT_CHALLENGE
24LOG_TYPE_DECLINE_COMBAT_CHALLENGE_RESPONSE
25LOG_TYPE_CANCEL_COMBAT_CHALLENGE
26LOG_TYPE_CANCEL_COMBAT_CHALLENGE_RESPONSE
27LOG_TYPE_GET_COMBAT_CHALLENGE
28LOG_TYPE_GET_COMBAT_CHALLENGE_RESPONSE
29LOG_TYPE_VS_SEEKER_START_MATCHMAKING
30LOG_TYPE_VS_SEEKER_START_MATCHMAKING_RESPONSE
31LOG_TYPE_GET_MATCHMAKING_STATUS
32LOG_TYPE_GET_MATCHMAKING_STATUS_RESPONSE
33LOG_TYPE_CANCEL_MATCHMAKING
34LOG_TYPE_CANCEL_MATCHMAKING_RESPONSE
35LOG_TYPE_SUBMIT_COMBAT_ACTION
36LOG_TYPE_INVASION_OPEN_COMBAT_SESSION
37LOG_TYPE_INVASION_OPEN_COMBAT_SESSION_RESPONSE
38LOG_TYPE_INVASION_BATTLE_UPDATE
39LOG_TYPE_INVASION_BATTLE_UPDATE_RESPONSE
40LOG_TYPE_COMBAT_ID_MISMATCH
41LOG_TYPE_LEAGUE_ID_MISMATCH
42LOG_TYPE_CHALLENGE_ID_MISMATCH
43LOG_TYPE_PROGRESS_TOKEN
44LOG_TYPE_ON_APPLICATION_FOCUS
45LOG_TYPE_ON_APPLICATION_PAUSE
46LOG_TYPE_ON_APPLICATION_QUIT
47LOG_TYPE_EXCEPTION_CAUGHT
48LOG_TYPE_PUB_SUB_MESSAGE
49LOG_TYPE_PLAYER_END_COMBAT
50LOG_TYPE_COMBAT_SYNC_SERVER
51LOG_TYPE_COMBAT_SYNC_SERVER_RESPONSE
52LOG_TYPE_COMBAT_SPECIAL_MOVE_PLAYER

Usado em (4)

Código .proto
// holo_protos.proto · package holoholo.rpc
enum LogType {
  LOG_TYPE_NO_TYPE = 0;
  LOG_TYPE_OPEN_COMBAT_SESSION = 1;
  LOG_TYPE_OPEN_COMBAT_SESSION_RESPONSE = 2;
  LOG_TYPE_UPDATE_COMBAT = 3;
  LOG_TYPE_UPDATE_COMBAT_RESPONSE = 4;
  LOG_TYPE_QUIT_COMBAT = 5;
  LOG_TYPE_QUIT_COMBAT_RESPONSE = 6;
  LOG_TYPE_WEB_SOCKET_RESPONSE = 7;
  LOG_TYPE_RPC_ERROR = 8;
  LOG_TYPE_GET_COMBAT_PLAYER_PROFILE = 9;
  LOG_TYPE_GET_COMBAT_PLAYER_PROFILE_RESPONSE = 10;
  LOG_TYPE_GENERATE_COMBAT_CHALLENGE_ID = 11;
  LOG_TYPE_GENERATE_COMBAT_CHALLENGE_ID_RESPONSE = 12;
  LOG_TYPE_CREATE_COMBAT_CHALLENGE = 13;
  LOG_TYPE_CREATE_COMBAT_CHALLENGE_RESPONSE = 14;
  LOG_TYPE_OPEN_COMBAT_CHALLENGE = 15;
  LOG_TYPE_OPEN_COMBAT_CHALLENGE_RESPONSE = 16;
  LOG_TYPE_OPEN_NPC_COMBAT_SESSION = 17;
  LOG_TYPE_OPEN_NPC_COMBAT_SESSION_RESPONSE = 18;
  LOG_TYPE_ACCEPT_COMBAT_CHALLENGE = 19;
  LOG_TYPE_ACCEPT_COMBAT_CHALLENGE_RESPONSE = 20;
  LOG_TYPE_SUBMIT_COMBAT_CHALLENGE_POKEMONS = 21;
  LOG_TYPE_SUBMIT_COMBAT_CHALLENGE_POKEMONS_RESPONSE = 22;
  LOG_TYPE_DECLINE_COMBAT_CHALLENGE = 23;
  LOG_TYPE_DECLINE_COMBAT_CHALLENGE_RESPONSE = 24;
  LOG_TYPE_CANCEL_COMBAT_CHALLENGE = 25;
  LOG_TYPE_CANCEL_COMBAT_CHALLENGE_RESPONSE = 26;
  LOG_TYPE_GET_COMBAT_CHALLENGE = 27;
  LOG_TYPE_GET_COMBAT_CHALLENGE_RESPONSE = 28;
  LOG_TYPE_VS_SEEKER_START_MATCHMAKING = 29;
  LOG_TYPE_VS_SEEKER_START_MATCHMAKING_RESPONSE = 30;
  LOG_TYPE_GET_MATCHMAKING_STATUS = 31;
  LOG_TYPE_GET_MATCHMAKING_STATUS_RESPONSE = 32;
  LOG_TYPE_CANCEL_MATCHMAKING = 33;
  LOG_TYPE_CANCEL_MATCHMAKING_RESPONSE = 34;
  LOG_TYPE_SUBMIT_COMBAT_ACTION = 35;
  LOG_TYPE_INVASION_OPEN_COMBAT_SESSION = 36;
  LOG_TYPE_INVASION_OPEN_COMBAT_SESSION_RESPONSE = 37;
  LOG_TYPE_INVASION_BATTLE_UPDATE = 38;
  LOG_TYPE_INVASION_BATTLE_UPDATE_RESPONSE = 39;
  LOG_TYPE_COMBAT_ID_MISMATCH = 40;
  LOG_TYPE_LEAGUE_ID_MISMATCH = 41;
  LOG_TYPE_CHALLENGE_ID_MISMATCH = 42;
  LOG_TYPE_PROGRESS_TOKEN = 43;
  LOG_TYPE_ON_APPLICATION_FOCUS = 44;
  LOG_TYPE_ON_APPLICATION_PAUSE = 45;
  LOG_TYPE_ON_APPLICATION_QUIT = 46;
  LOG_TYPE_EXCEPTION_CAUGHT = 47;
  LOG_TYPE_PUB_SUB_MESSAGE = 48;
  LOG_TYPE_PLAYER_END_COMBAT = 49;
  LOG_TYPE_COMBAT_SYNC_SERVER = 50;
  LOG_TYPE_COMBAT_SYNC_SERVER_RESPONSE = 51;
  LOG_TYPE_COMBAT_SPECIAL_MOVE_PLAYER = 52;
}