Enumholoholo.rpc › BattleLogProto
State
| Valor | Nome |
|---|---|
| 0 | STATE_UNSET |
| 1 | STATE_ACTIVE |
| 2 | STATE_VICTORY |
| 3 | STATE_DEFEATED |
| 4 | STATE_TIMED_OUT |
Usado em (2)
- AttackRaidResponseData.state
- BattleLogProto.state
Código .proto
// holo_protos.proto · package holoholo.rpc enum State { STATE_UNSET = 0; STATE_ACTIVE = 1; STATE_VICTORY = 2; STATE_DEFEATED = 3; STATE_TIMED_OUT = 4; }