Mensagemholoholo.rpc
BattleLogProto
| Nº | Campo | Tipo | Tag |
|---|---|---|---|
| 1 | state | BattleLogProto.State | 08 |
| 2 | battle_type | BattleLogProto.BattleType | 10 |
| 3 | server_ms | int64 | 18 |
| 4 | battle_actions | repeatedBattleActionProto | 22 |
| 5 | battle_start_ms | int64 | 28 |
| 6 | battle_end_ms | int64 | 30 |
Tipos aninhados
Usado em (2)
- BattleProto.battle_log
- BattleUpdateProto.battle_log
Código .proto
// holo_protos.proto · package holoholo.rpc message BattleLogProto { State state = 1; BattleType battle_type = 2; int64 server_ms = 3; repeated BattleActionProto battle_actions = 4; int64 battle_start_ms = 5; int64 battle_end_ms = 6; enum BattleType { BATTLE_TYPE_UNSET = 0; BATTLE_TYPE_NORMAL = 1; BATTLE_TYPE_TRAINING = 2; BATTLE_TYPE_RAID = 3; } enum State { STATE_UNSET = 0; STATE_ACTIVE = 1; STATE_VICTORY = 2; STATE_DEFEATED = 3; STATE_TIMED_OUT = 4; } }