protos/pogo0.431.0

Mensagemholoholo.rpc

AttackRaidResponseData

holoholo.rpc.AttackRaidResponseDataFicheiro: holo_protos.protoTipo C#: Niantic.Holoholo.Raid.AttackRaidResponseData8 camposDesde a 0.431.0

NºCampoTipoTag
1resultAttackRaidBattleOutProto.Result08
2stateBattleLogProto.State10
3server_offset_msuint3218
4battle_actionsrepeatedBattleActionProtoLog22
5battle_start_offset_msuint3228
6battle_end_offset_msuint3230
7rpc_idint3238
8round_trip_time_msuint3240

Usado em (1)

Código .proto
// holo_protos.proto · package holoholo.rpc
message AttackRaidResponseData {
  AttackRaidBattleOutProto.Result result = 1;
  BattleLogProto.State state = 2;
  uint32 server_offset_ms = 3;
  repeated BattleActionProtoLog battle_actions = 4;
  uint32 battle_start_offset_ms = 5;
  uint32 battle_end_offset_ms = 6;
  int32 rpc_id = 7;
  uint32 round_trip_time_ms = 8;
}