Mensagemholoholo.rpc
OpenCombatSessionOutProto
Resposta do método RPC OPEN_COMBAT_SESSION (ID 1000). O pedido é OpenCombatSessionProto.
| Nº | Campo | Tipo | Tag |
|---|---|---|---|
| 1 | result | OpenCombatSessionOutProto.Result | 08 |
| 2 | combat | CombatProto | 12 |
| 3 | should_debug_log | bool | 18 |
| 4 | combat_experiment | repeatedCombatExperiment | 22 |
| 5 | realm | string | 2a |
Tipos aninhados
Usado em (1)
- OpenCombatSessionResponseData.open_combat_session_out_proto
Código .proto
// holo_protos.proto · package holoholo.rpc message OpenCombatSessionOutProto { Result result = 1; CombatProto combat = 2; bool should_debug_log = 3; repeated CombatExperiment combat_experiment = 4; string realm = 5; enum Result { RESULT_UNSET = 0; RESULT_SUCCESS = 1; RESULT_ERROR_INVALID_COMBAT_STATE = 2; RESULT_ERROR_COMBAT_SESSION_FULL = 3; RESULT_ERROR_POKEMON_NOT_IN_INVENTORY = 4; RESULT_ERROR_OPPONENT_NOT_IN_RANGE = 5; RESULT_ERROR_CHALLENGE_EXPIRED = 6; RESULT_ERROR_PLAYER_BELOW_MINIMUM_LEVEL = 7; RESULT_ERROR_OPPONENT_QUIT = 8; RESULT_ERROR_POKEMON_LINEUP_INELIGIBLE_FOR_LEAGUE = 9; RESULT_ERROR_COMBAT_LEAGUE_UNSPECIFIED = 10; RESULT_ERROR_ACCESS_DENIED = 11; RESULT_ERROR_PLAYER_HAS_NO_BATTLE_PASSES = 12; RESULT_WAITING_FOR_PLAYERS = 13; } }