protos/pogo0.431.0

Mensagemholoholo.rpc

OpenCombatSessionOutProto

holoholo.rpc.OpenCombatSessionOutProtoFicheiro: holo_protos.protoTipo C#: Holoholo.Rpc.OpenCombatSessionOutProto5 camposDesde a 0.431.0

Resposta do método RPC OPEN_COMBAT_SESSION (ID 1000). O pedido é OpenCombatSessionProto.

NºCampoTipoTag
1resultOpenCombatSessionOutProto.Result08
2combatCombatProto12
3should_debug_logbool18
4combat_experimentrepeatedCombatExperiment22
5realmstring2a

Tipos aninhados

Usado em (1)

Código .proto
// holo_protos.proto · package holoholo.rpc
message OpenCombatSessionOutProto {
  Result result = 1;
  CombatProto combat = 2;
  bool should_debug_log = 3;
  repeated CombatExperiment combat_experiment = 4;
  string realm = 5;

  enum Result {
    RESULT_UNSET = 0;
    RESULT_SUCCESS = 1;
    RESULT_ERROR_INVALID_COMBAT_STATE = 2;
    RESULT_ERROR_COMBAT_SESSION_FULL = 3;
    RESULT_ERROR_POKEMON_NOT_IN_INVENTORY = 4;
    RESULT_ERROR_OPPONENT_NOT_IN_RANGE = 5;
    RESULT_ERROR_CHALLENGE_EXPIRED = 6;
    RESULT_ERROR_PLAYER_BELOW_MINIMUM_LEVEL = 7;
    RESULT_ERROR_OPPONENT_QUIT = 8;
    RESULT_ERROR_POKEMON_LINEUP_INELIGIBLE_FOR_LEAGUE = 9;
    RESULT_ERROR_COMBAT_LEAGUE_UNSPECIFIED = 10;
    RESULT_ERROR_ACCESS_DENIED = 11;
    RESULT_ERROR_PLAYER_HAS_NO_BATTLE_PASSES = 12;
    RESULT_WAITING_FOR_PLAYERS = 13;
  }
}