protos/pogo0.431.0

Mensagemholoholo.rpc

InvasionTelemetry

holoholo.rpc.InvasionTelemetryFicheiro: holo_protos.protoTipo C#: Holoholo.Rpc.InvasionTelemetry15 camposDesde a 0.431.0

NºCampoTipoTag
1invasion_telemetry_idInvasionTelemetryIds08
2npc_idEnumWrapper.InvasionCharacter10
3battle_successbool18
4post_battle_friendly_remainingint3220
5post_battle_enemy_remainingint3228
6encounter_pokemonint3230
7encounter_successbool38
8invasion_idstring42
9player_tapped_npcbool48
10radarstring52
11curfewbool58
12durationfloat65
13distancefloat6d
14invasion_contextEnumWrapper.InvasionContext70
15balloon_typeRocketBalloonDisplayProto.BalloonType78

Usado em (1)

Código .proto
// holo_protos.proto · package holoholo.rpc
message InvasionTelemetry {
  InvasionTelemetryIds invasion_telemetry_id = 1;
  EnumWrapper.InvasionCharacter npc_id = 2;
  bool battle_success = 3;
  int32 post_battle_friendly_remaining = 4;
  int32 post_battle_enemy_remaining = 5;
  int32 encounter_pokemon = 6;
  bool encounter_success = 7;
  string invasion_id = 8;
  bool player_tapped_npc = 9;
  string radar = 10;
  bool curfew = 11;
  float duration = 12;
  float distance = 13;
  EnumWrapper.InvasionContext invasion_context = 14;
  RocketBalloonDisplayProto.BalloonType balloon_type = 15;
}