Mensagemholoholo.rpc
InvasionEncounterOutProto
Resposta do método RPC INVASION_ENCOUNTER (ID 1204). O pedido é InvasionEncounterProto.
| Nº | Campo | Tipo | Tag |
|---|---|---|---|
| 1 | status | InvasionStatus.Status | 08 |
| 2 | encounter_pokemon | PokemonProto | 12 |
| 3 | capture_probability | CaptureProbabilityProto | 1a |
| 4 | active_item | Item | 20 |
| 5 | throws_remaining | int32 | 28 |
| 6 | encounter_id | fixed64 | 31 |
| 7 | spawn_point_guid | string | 3a |
| 8 | balls_display | InvasionEncounterOutProto.PremierBallsDisplayProto | 42 |
| 9 | invasion_ball | Item | 48 |
| 10 | applied_bonus | AppliedBonusProto | 52 |
| 11 | background_visual_detail | BackgroundVisualDetailProto | 5a |
| 12 | appraisal_star | int32 | 60 |
Tipos aninhados
Usado em (0)
Nenhuma mensagem tem um campo deste tipo. Costuma ser o caso dos pedidos e respostas de RPC, que circulam sozinhos.
Código .proto
// holo_protos.proto · package holoholo.rpc message InvasionEncounterOutProto { InvasionStatus.Status status = 1; PokemonProto encounter_pokemon = 2; CaptureProbabilityProto capture_probability = 3; Item active_item = 4; int32 throws_remaining = 5; fixed64 encounter_id = 6; string spawn_point_guid = 7; PremierBallsDisplayProto balls_display = 8; Item invasion_ball = 9; AppliedBonusProto applied_bonus = 10; BackgroundVisualDetailProto background_visual_detail = 11; int32 appraisal_star = 12; message PremierBallsDisplayProto { int32 base_num_balls = 1; int32 pokemon_purified_num_balls = 2; int32 grunts_defeated_num_balls = 3; int32 pokemon_remaining_num_balls = 4; } }