protos/pogo0.431.0

Mensagemholoholo.rpc

InvasionEncounterOutProto

holoholo.rpc.InvasionEncounterOutProtoFicheiro: holo_protos.protoTipo C#: Holoholo.Rpc.InvasionEncounterOutProto12 camposDesde a 0.431.0

Resposta do método RPC INVASION_ENCOUNTER (ID 1204). O pedido é InvasionEncounterProto.

NºCampoTipoTag
1statusInvasionStatus.Status08
2encounter_pokemonPokemonProto12
3capture_probabilityCaptureProbabilityProto1a
4active_itemItem20
5throws_remainingint3228
6encounter_idfixed6431
7spawn_point_guidstring3a
8balls_displayInvasionEncounterOutProto.PremierBallsDisplayProto42
9invasion_ballItem48
10applied_bonusAppliedBonusProto52
11background_visual_detailBackgroundVisualDetailProto5a
12appraisal_starint3260

Tipos aninhados

Usado em (0)

Nenhuma mensagem tem um campo deste tipo. Costuma ser o caso dos pedidos e respostas de RPC, que circulam sozinhos.

Código .proto
// holo_protos.proto · package holoholo.rpc
message InvasionEncounterOutProto {
  InvasionStatus.Status status = 1;
  PokemonProto encounter_pokemon = 2;
  CaptureProbabilityProto capture_probability = 3;
  Item active_item = 4;
  int32 throws_remaining = 5;
  fixed64 encounter_id = 6;
  string spawn_point_guid = 7;
  PremierBallsDisplayProto balls_display = 8;
  Item invasion_ball = 9;
  AppliedBonusProto applied_bonus = 10;
  BackgroundVisualDetailProto background_visual_detail = 11;
  int32 appraisal_star = 12;

  message PremierBallsDisplayProto {
    int32 base_num_balls = 1;
    int32 pokemon_purified_num_balls = 2;
    int32 grunts_defeated_num_balls = 3;
    int32 pokemon_remaining_num_balls = 4;
  }
}