Mensagemholoholo.rpc
GetCombatResultsOutProto
Resposta do método RPC GET_COMBAT_RESULTS (ID 1003). O pedido é GetCombatResultsProto.
| Nº | Campo | Tipo | Tag |
|---|---|---|---|
| 1 | result | GetCombatResultsOutProto.Result | 08 |
| 2 | reward_status | CombatRewardStatus | 10 |
| 3 | rewards | LootProto | 1a |
| 4 | friend_level_up | LeveledUpFriendsProto | 22 |
| 5 | number_rewarded_battles_today | int32 | 28 |
| 6 | combat_player_finish_state | CombatPlayerFinishState | 30 |
| 7 | combat_rematch | GetCombatResultsOutProto.CombatRematchProto | 3a |
Tipos aninhados
Usado em (0)
Nenhuma mensagem tem um campo deste tipo. Costuma ser o caso dos pedidos e respostas de RPC, que circulam sozinhos.
Código .proto
// holo_protos.proto · package holoholo.rpc message GetCombatResultsOutProto { Result result = 1; CombatRewardStatus reward_status = 2; LootProto rewards = 3; LeveledUpFriendsProto friend_level_up = 4; int32 number_rewarded_battles_today = 5; CombatPlayerFinishState combat_player_finish_state = 6; CombatRematchProto combat_rematch = 7; message CombatRematchProto { string combat_rematch_id = 1; string combat_league_template_id = 2; } enum Result { RESULT_UNSET = 0; RESULT_SUCCESS = 1; RESULT_ERROR_INVALID_COMBAT_STATE = 2; RESULT_ERROR_COMBAT_NOT_FOUND = 3; RESULT_ERROR_PLAYER_QUIT = 4; RESULT_ERROR = 5; } }