Enumholoholo.rpc
CombatPlayerFinishState
| Valor | Nome |
|---|---|
| 0 | COMBAT_PLAYER_FINISH_STATE_WINNER |
| 1 | COMBAT_PLAYER_FINISH_STATE_LOSER |
| 2 | COMBAT_PLAYER_FINISH_STATE_DRAW |
Usado em (4)
- CombatLogEntry.finish_state
- GetCombatResultsOutProto.combat_player_finish_state
- GetNpcCombatRewardsProto.finish_state
- VsSeekerBattleResult.battle_result
Código .proto
// holo_protos.proto · package holoholo.rpc enum CombatPlayerFinishState { COMBAT_PLAYER_FINISH_STATE_WINNER = 0; COMBAT_PLAYER_FINISH_STATE_LOSER = 1; COMBAT_PLAYER_FINISH_STATE_DRAW = 2; }