protos/pogo0.431.0

Mensagemholoholo.rpc

GetBreadLobbyDetailsOutProto

holoholo.rpc.GetBreadLobbyDetailsOutProtoFicheiro: holo_protos.protoTipo C#: Niantic.Holoholo.Bread.GetBreadLobbyDetailsOutProto19 camposDesde a 0.431.0

Resposta do método RPC GET_BREAD_LOBBY_DETAILS (ID 2457). O pedido é GetBreadLobbyDetailsProto.

NºCampoTipoTag
1bread_lobbyBreadLobbyProto0a
2resultGetBreadLobbyDetailsOutProto.Result10
3display_high_user_warningbool18
4num_friend_invites_remainingint3220
5rvn_connectionRvnConnectionProto2a
6player_can_join_bread_lobbybool30
7bread_battle_detailBreadBattleDetailProto3a
8num_players_in_bread_lobbyint3240
9power_crystal_usedbool48
10bread_lobby_creation_msint6450
11bread_lobby_join_end_msint6458
12received_rewardsbool60
13rvn_battle_completedbool68
14rvn_battle_flushedbool70
15rvn_battle_is_victorybool78
16concurrent_player_boost_levelint3280 01
17server_timestamp_msint6488 01
18is_fully_completedbool90 01
19remote_ticket_usedbool98 01

Tipos aninhados

Usado em (0)

Nenhuma mensagem tem um campo deste tipo. Costuma ser o caso dos pedidos e respostas de RPC, que circulam sozinhos.

Código .proto
// holo_protos.proto · package holoholo.rpc
message GetBreadLobbyDetailsOutProto {
  BreadLobbyProto bread_lobby = 1;
  Result result = 2;
  bool display_high_user_warning = 3;
  int32 num_friend_invites_remaining = 4;
  RvnConnectionProto rvn_connection = 5;
  bool player_can_join_bread_lobby = 6;
  BreadBattleDetailProto bread_battle_detail = 7;
  int32 num_players_in_bread_lobby = 8;
  bool power_crystal_used = 9;
  int64 bread_lobby_creation_ms = 10;
  int64 bread_lobby_join_end_ms = 11;
  bool received_rewards = 12;
  bool rvn_battle_completed = 13;
  bool rvn_battle_flushed = 14;
  bool rvn_battle_is_victory = 15;
  int32 concurrent_player_boost_level = 16;
  int64 server_timestamp_ms = 17;
  bool is_fully_completed = 18;
  bool remote_ticket_used = 19;

  enum Result {
    RESULT_UNSET = 0;
    RESULT_SUCCESS = 1;
    RESULT_ERROR_NOT_IN_RANGE = 2;
    RESULT_ERROR_BREAD_BATTLE_COMPLETED = 3;
    RESULT_ERROR_BREAD_BATTLE_UNAVAILABLE = 4;
    RESULT_ERROR_PLAYER_BELOW_MINIMUM_LEVEL = 5;
    RESULT_ERROR_STATION_INACCESSIBLE = 6;
    RESULT_ERROR_PLAYER_NOT_ELIGIBLE = 7;
  }
}