Enumholoholo.rpc › CombatPubSubData
MessageType
| Valor | Nome |
|---|---|
| 0 | MESSAGE_TYPE_NO_TYPE |
| 1 | MESSAGE_TYPE_END_NPC_COMBAT |
| 2 | MESSAGE_TYPE_END_INVASION_COMBAT |
| 3 | MESSAGE_TYPE_COMBAT_NOTIFY |
| 4 | MESSAGE_TYPE_END_PVP_COMBAT |
| 5 | MESSAGE_TYPE_VS_SEEKER_MATCH_STARTED |
| 6 | MESSAGE_TYPE_COMBAT_CHARGE_ATTACK_ANIMATION_ACTIVE_CHANGE |
| 7 | MESSAGE_TYPE_COMBAT_UPDATE_ACTION_UI |
| 8 | MESSAGE_TYPE_COMBAT_EXIT_COMBAT_STATE |
| 9 | MESSAGE_TYPE_COMBAT_SUPER_EFFECTIVE_CHARGED_ATTACKS_UPDATE |
| 10 | MESSAGE_TYPE_COMBAT_STATE_ENTERED |
| 11 | MESSAGE_TYPE_COMBAT_STATE_DONE |
| 12 | MESSAGE_TYPE_COMBAT_STATE_EXITED |
| 13 | MESSAGE_TYPE_COMBAT_INITIALIZE_PRESENTATION_DIRECTOR |
| 14 | MESSAGE_TYPE_COMBAT_SHOW_UI |
| 15 | MESSAGE_TYPE_COMBAT_HIDE_UI |
| 16 | MESSAGE_TYPE_COMBAT_SHOW_MESSAGE |
| 17 | MESSAGE_TYPE_COMBAT_SHOW_TOAST |
| 18 | MESSAGE_TYPE_COMBAT_SHOW_TUTORIAL |
| 19 | MESSAGE_TYPE_COMBAT_UPDATE_IS_SHOWING_CHARGE_ANIM |
| 20 | MESSAGE_TYPE_COMBAT_PLAY_MINI_GAME |
| 21 | MESSAGE_TYPE_COMBAT_CONTINUE_AFTER_MINI_GAME |
| 22 | MESSAGE_TYPE_COMBAT_SHOW_SPECIAL_ATTACK |
| 23 | MESSAGE_TYPE_COMBAT_SPECIAL_MOVE_STATE_ENDED |
| 24 | MESSAGE_TYPE_COMBAT_CLEAN_UP_SPECIAL_MOVE_STATE |
| 25 | MESSAGE_TYPE_COMBAT_HANDLE_SPECIAL_MOVE_CAMERA_ZOOM |
| 26 | MESSAGE_TYPE_COMBAT_SHIELD_USED |
| 27 | MESSAGE_TYPE_COMBAT_DEFENDER_FLINCH |
| 28 | MESSAGE_TYPE_COMBAT_OPPONENT_REACT |
| 29 | MESSAGE_TYPE_COMBAT_FOCUS_ON_POKEMON |
| 30 | MESSAGE_TYPE_COMBAT_PLAY_START_FADE_TRANSITION |
| 31 | MESSAGE_TYPE_COMBAT_PLAY_END_FADE_TRANSITION |
| 32 | MESSAGE_TYPE_COMBAT_COUNTDOWN_STARTED |
| 33 | MESSAGE_TYPE_COMBAT_PLAY_BACK_BUTTON_SFX |
| 34 | MESSAGE_TYPE_COMBAT_SETUP_COMBAT_STAGE_SUBSCRIPTIONS |
| 35 | MESSAGE_TYPE_COMBAT_OPPONENT_RETRIEVE_POKEMON |
| 36 | MESSAGE_TYPE_COMBAT_HIDE_NAMEPLATE |
| 37 | MESSAGE_TYPE_COMBAT_DISPLAY_PHYSICAL_SHIELD |
| 38 | MESSAGE_TYPE_COMBAT_UPDATE_TIMER |
| 39 | MESSAGE_TYPE_COMBAT_STOP_CHARGE_ATTACK_EFFECTS |
| 40 | MESSAGE_TYPE_COMBAT_DEFENSIVE_MINI_GAME_DECIDED |
| 41 | MESSAGE_TYPE_COMBAT_DEFENSIVE_MINI_GAME_SERVER_RESPONSE |
| 42 | MESSAGE_TYPE_COMBAT_PAUSE_NOTIFY_COMBAT_POKEMON |
| 43 | MESSAGE_TYPE_COMBAT_CHARGED_ATTACKS_UPDATE |
Usado em (1)
- CombatPubSubData.message_sent
Código .proto
// holo_protos.proto · package holoholo.rpc enum MessageType { MESSAGE_TYPE_NO_TYPE = 0; MESSAGE_TYPE_END_NPC_COMBAT = 1; MESSAGE_TYPE_END_INVASION_COMBAT = 2; MESSAGE_TYPE_COMBAT_NOTIFY = 3; MESSAGE_TYPE_END_PVP_COMBAT = 4; MESSAGE_TYPE_VS_SEEKER_MATCH_STARTED = 5; MESSAGE_TYPE_COMBAT_CHARGE_ATTACK_ANIMATION_ACTIVE_CHANGE = 6; MESSAGE_TYPE_COMBAT_UPDATE_ACTION_UI = 7; MESSAGE_TYPE_COMBAT_EXIT_COMBAT_STATE = 8; MESSAGE_TYPE_COMBAT_SUPER_EFFECTIVE_CHARGED_ATTACKS_UPDATE = 9; MESSAGE_TYPE_COMBAT_STATE_ENTERED = 10; MESSAGE_TYPE_COMBAT_STATE_DONE = 11; MESSAGE_TYPE_COMBAT_STATE_EXITED = 12; MESSAGE_TYPE_COMBAT_INITIALIZE_PRESENTATION_DIRECTOR = 13; MESSAGE_TYPE_COMBAT_SHOW_UI = 14; MESSAGE_TYPE_COMBAT_HIDE_UI = 15; MESSAGE_TYPE_COMBAT_SHOW_MESSAGE = 16; MESSAGE_TYPE_COMBAT_SHOW_TOAST = 17; MESSAGE_TYPE_COMBAT_SHOW_TUTORIAL = 18; MESSAGE_TYPE_COMBAT_UPDATE_IS_SHOWING_CHARGE_ANIM = 19; MESSAGE_TYPE_COMBAT_PLAY_MINI_GAME = 20; MESSAGE_TYPE_COMBAT_CONTINUE_AFTER_MINI_GAME = 21; MESSAGE_TYPE_COMBAT_SHOW_SPECIAL_ATTACK = 22; MESSAGE_TYPE_COMBAT_SPECIAL_MOVE_STATE_ENDED = 23; MESSAGE_TYPE_COMBAT_CLEAN_UP_SPECIAL_MOVE_STATE = 24; MESSAGE_TYPE_COMBAT_HANDLE_SPECIAL_MOVE_CAMERA_ZOOM = 25; MESSAGE_TYPE_COMBAT_SHIELD_USED = 26; MESSAGE_TYPE_COMBAT_DEFENDER_FLINCH = 27; MESSAGE_TYPE_COMBAT_OPPONENT_REACT = 28; MESSAGE_TYPE_COMBAT_FOCUS_ON_POKEMON = 29; MESSAGE_TYPE_COMBAT_PLAY_START_FADE_TRANSITION = 30; MESSAGE_TYPE_COMBAT_PLAY_END_FADE_TRANSITION = 31; MESSAGE_TYPE_COMBAT_COUNTDOWN_STARTED = 32; MESSAGE_TYPE_COMBAT_PLAY_BACK_BUTTON_SFX = 33; MESSAGE_TYPE_COMBAT_SETUP_COMBAT_STAGE_SUBSCRIPTIONS = 34; MESSAGE_TYPE_COMBAT_OPPONENT_RETRIEVE_POKEMON = 35; MESSAGE_TYPE_COMBAT_HIDE_NAMEPLATE = 36; MESSAGE_TYPE_COMBAT_DISPLAY_PHYSICAL_SHIELD = 37; MESSAGE_TYPE_COMBAT_UPDATE_TIMER = 38; MESSAGE_TYPE_COMBAT_STOP_CHARGE_ATTACK_EFFECTS = 39; MESSAGE_TYPE_COMBAT_DEFENSIVE_MINI_GAME_DECIDED = 40; MESSAGE_TYPE_COMBAT_DEFENSIVE_MINI_GAME_SERVER_RESPONSE = 41; MESSAGE_TYPE_COMBAT_PAUSE_NOTIFY_COMBAT_POKEMON = 42; MESSAGE_TYPE_COMBAT_CHARGED_ATTACKS_UPDATE = 43; }