protos/pogo0.431.0

Enumholoholo.rpc › CombatPubSubData

MessageType

holoholo.rpc.CombatPubSubData.MessageTypeFicheiro: holo_protos.proto44 valoresDesde a 0.431.0

ValorNome
0MESSAGE_TYPE_NO_TYPE
1MESSAGE_TYPE_END_NPC_COMBAT
2MESSAGE_TYPE_END_INVASION_COMBAT
3MESSAGE_TYPE_COMBAT_NOTIFY
4MESSAGE_TYPE_END_PVP_COMBAT
5MESSAGE_TYPE_VS_SEEKER_MATCH_STARTED
6MESSAGE_TYPE_COMBAT_CHARGE_ATTACK_ANIMATION_ACTIVE_CHANGE
7MESSAGE_TYPE_COMBAT_UPDATE_ACTION_UI
8MESSAGE_TYPE_COMBAT_EXIT_COMBAT_STATE
9MESSAGE_TYPE_COMBAT_SUPER_EFFECTIVE_CHARGED_ATTACKS_UPDATE
10MESSAGE_TYPE_COMBAT_STATE_ENTERED
11MESSAGE_TYPE_COMBAT_STATE_DONE
12MESSAGE_TYPE_COMBAT_STATE_EXITED
13MESSAGE_TYPE_COMBAT_INITIALIZE_PRESENTATION_DIRECTOR
14MESSAGE_TYPE_COMBAT_SHOW_UI
15MESSAGE_TYPE_COMBAT_HIDE_UI
16MESSAGE_TYPE_COMBAT_SHOW_MESSAGE
17MESSAGE_TYPE_COMBAT_SHOW_TOAST
18MESSAGE_TYPE_COMBAT_SHOW_TUTORIAL
19MESSAGE_TYPE_COMBAT_UPDATE_IS_SHOWING_CHARGE_ANIM
20MESSAGE_TYPE_COMBAT_PLAY_MINI_GAME
21MESSAGE_TYPE_COMBAT_CONTINUE_AFTER_MINI_GAME
22MESSAGE_TYPE_COMBAT_SHOW_SPECIAL_ATTACK
23MESSAGE_TYPE_COMBAT_SPECIAL_MOVE_STATE_ENDED
24MESSAGE_TYPE_COMBAT_CLEAN_UP_SPECIAL_MOVE_STATE
25MESSAGE_TYPE_COMBAT_HANDLE_SPECIAL_MOVE_CAMERA_ZOOM
26MESSAGE_TYPE_COMBAT_SHIELD_USED
27MESSAGE_TYPE_COMBAT_DEFENDER_FLINCH
28MESSAGE_TYPE_COMBAT_OPPONENT_REACT
29MESSAGE_TYPE_COMBAT_FOCUS_ON_POKEMON
30MESSAGE_TYPE_COMBAT_PLAY_START_FADE_TRANSITION
31MESSAGE_TYPE_COMBAT_PLAY_END_FADE_TRANSITION
32MESSAGE_TYPE_COMBAT_COUNTDOWN_STARTED
33MESSAGE_TYPE_COMBAT_PLAY_BACK_BUTTON_SFX
34MESSAGE_TYPE_COMBAT_SETUP_COMBAT_STAGE_SUBSCRIPTIONS
35MESSAGE_TYPE_COMBAT_OPPONENT_RETRIEVE_POKEMON
36MESSAGE_TYPE_COMBAT_HIDE_NAMEPLATE
37MESSAGE_TYPE_COMBAT_DISPLAY_PHYSICAL_SHIELD
38MESSAGE_TYPE_COMBAT_UPDATE_TIMER
39MESSAGE_TYPE_COMBAT_STOP_CHARGE_ATTACK_EFFECTS
40MESSAGE_TYPE_COMBAT_DEFENSIVE_MINI_GAME_DECIDED
41MESSAGE_TYPE_COMBAT_DEFENSIVE_MINI_GAME_SERVER_RESPONSE
42MESSAGE_TYPE_COMBAT_PAUSE_NOTIFY_COMBAT_POKEMON
43MESSAGE_TYPE_COMBAT_CHARGED_ATTACKS_UPDATE

Usado em (1)

Código .proto
// holo_protos.proto · package holoholo.rpc
enum MessageType {
  MESSAGE_TYPE_NO_TYPE = 0;
  MESSAGE_TYPE_END_NPC_COMBAT = 1;
  MESSAGE_TYPE_END_INVASION_COMBAT = 2;
  MESSAGE_TYPE_COMBAT_NOTIFY = 3;
  MESSAGE_TYPE_END_PVP_COMBAT = 4;
  MESSAGE_TYPE_VS_SEEKER_MATCH_STARTED = 5;
  MESSAGE_TYPE_COMBAT_CHARGE_ATTACK_ANIMATION_ACTIVE_CHANGE = 6;
  MESSAGE_TYPE_COMBAT_UPDATE_ACTION_UI = 7;
  MESSAGE_TYPE_COMBAT_EXIT_COMBAT_STATE = 8;
  MESSAGE_TYPE_COMBAT_SUPER_EFFECTIVE_CHARGED_ATTACKS_UPDATE = 9;
  MESSAGE_TYPE_COMBAT_STATE_ENTERED = 10;
  MESSAGE_TYPE_COMBAT_STATE_DONE = 11;
  MESSAGE_TYPE_COMBAT_STATE_EXITED = 12;
  MESSAGE_TYPE_COMBAT_INITIALIZE_PRESENTATION_DIRECTOR = 13;
  MESSAGE_TYPE_COMBAT_SHOW_UI = 14;
  MESSAGE_TYPE_COMBAT_HIDE_UI = 15;
  MESSAGE_TYPE_COMBAT_SHOW_MESSAGE = 16;
  MESSAGE_TYPE_COMBAT_SHOW_TOAST = 17;
  MESSAGE_TYPE_COMBAT_SHOW_TUTORIAL = 18;
  MESSAGE_TYPE_COMBAT_UPDATE_IS_SHOWING_CHARGE_ANIM = 19;
  MESSAGE_TYPE_COMBAT_PLAY_MINI_GAME = 20;
  MESSAGE_TYPE_COMBAT_CONTINUE_AFTER_MINI_GAME = 21;
  MESSAGE_TYPE_COMBAT_SHOW_SPECIAL_ATTACK = 22;
  MESSAGE_TYPE_COMBAT_SPECIAL_MOVE_STATE_ENDED = 23;
  MESSAGE_TYPE_COMBAT_CLEAN_UP_SPECIAL_MOVE_STATE = 24;
  MESSAGE_TYPE_COMBAT_HANDLE_SPECIAL_MOVE_CAMERA_ZOOM = 25;
  MESSAGE_TYPE_COMBAT_SHIELD_USED = 26;
  MESSAGE_TYPE_COMBAT_DEFENDER_FLINCH = 27;
  MESSAGE_TYPE_COMBAT_OPPONENT_REACT = 28;
  MESSAGE_TYPE_COMBAT_FOCUS_ON_POKEMON = 29;
  MESSAGE_TYPE_COMBAT_PLAY_START_FADE_TRANSITION = 30;
  MESSAGE_TYPE_COMBAT_PLAY_END_FADE_TRANSITION = 31;
  MESSAGE_TYPE_COMBAT_COUNTDOWN_STARTED = 32;
  MESSAGE_TYPE_COMBAT_PLAY_BACK_BUTTON_SFX = 33;
  MESSAGE_TYPE_COMBAT_SETUP_COMBAT_STAGE_SUBSCRIPTIONS = 34;
  MESSAGE_TYPE_COMBAT_OPPONENT_RETRIEVE_POKEMON = 35;
  MESSAGE_TYPE_COMBAT_HIDE_NAMEPLATE = 36;
  MESSAGE_TYPE_COMBAT_DISPLAY_PHYSICAL_SHIELD = 37;
  MESSAGE_TYPE_COMBAT_UPDATE_TIMER = 38;
  MESSAGE_TYPE_COMBAT_STOP_CHARGE_ATTACK_EFFECTS = 39;
  MESSAGE_TYPE_COMBAT_DEFENSIVE_MINI_GAME_DECIDED = 40;
  MESSAGE_TYPE_COMBAT_DEFENSIVE_MINI_GAME_SERVER_RESPONSE = 41;
  MESSAGE_TYPE_COMBAT_PAUSE_NOTIFY_COMBAT_POKEMON = 42;
  MESSAGE_TYPE_COMBAT_CHARGED_ATTACKS_UPDATE = 43;
}