Mensagemholoholo.rpc
CombatPubSubData
| Nº | Campo | Tipo | Tag |
|---|---|---|---|
| 1 | message_sent | CombatPubSubData.MessageType | 08 |
Tipos aninhados
Usado em (1)
- CombatLogData.combat_pub_sub_data
Código .proto
// holo_protos.proto · package holoholo.rpc message CombatPubSubData { MessageType message_sent = 1; enum MessageType { MESSAGE_TYPE_NO_TYPE = 0; MESSAGE_TYPE_END_NPC_COMBAT = 1; MESSAGE_TYPE_END_INVASION_COMBAT = 2; MESSAGE_TYPE_COMBAT_NOTIFY = 3; MESSAGE_TYPE_END_PVP_COMBAT = 4; MESSAGE_TYPE_VS_SEEKER_MATCH_STARTED = 5; MESSAGE_TYPE_COMBAT_CHARGE_ATTACK_ANIMATION_ACTIVE_CHANGE = 6; MESSAGE_TYPE_COMBAT_UPDATE_ACTION_UI = 7; MESSAGE_TYPE_COMBAT_EXIT_COMBAT_STATE = 8; MESSAGE_TYPE_COMBAT_SUPER_EFFECTIVE_CHARGED_ATTACKS_UPDATE = 9; MESSAGE_TYPE_COMBAT_STATE_ENTERED = 10; MESSAGE_TYPE_COMBAT_STATE_DONE = 11; MESSAGE_TYPE_COMBAT_STATE_EXITED = 12; MESSAGE_TYPE_COMBAT_INITIALIZE_PRESENTATION_DIRECTOR = 13; MESSAGE_TYPE_COMBAT_SHOW_UI = 14; MESSAGE_TYPE_COMBAT_HIDE_UI = 15; MESSAGE_TYPE_COMBAT_SHOW_MESSAGE = 16; MESSAGE_TYPE_COMBAT_SHOW_TOAST = 17; MESSAGE_TYPE_COMBAT_SHOW_TUTORIAL = 18; MESSAGE_TYPE_COMBAT_UPDATE_IS_SHOWING_CHARGE_ANIM = 19; MESSAGE_TYPE_COMBAT_PLAY_MINI_GAME = 20; MESSAGE_TYPE_COMBAT_CONTINUE_AFTER_MINI_GAME = 21; MESSAGE_TYPE_COMBAT_SHOW_SPECIAL_ATTACK = 22; MESSAGE_TYPE_COMBAT_SPECIAL_MOVE_STATE_ENDED = 23; MESSAGE_TYPE_COMBAT_CLEAN_UP_SPECIAL_MOVE_STATE = 24; MESSAGE_TYPE_COMBAT_HANDLE_SPECIAL_MOVE_CAMERA_ZOOM = 25; MESSAGE_TYPE_COMBAT_SHIELD_USED = 26; MESSAGE_TYPE_COMBAT_DEFENDER_FLINCH = 27; MESSAGE_TYPE_COMBAT_OPPONENT_REACT = 28; MESSAGE_TYPE_COMBAT_FOCUS_ON_POKEMON = 29; MESSAGE_TYPE_COMBAT_PLAY_START_FADE_TRANSITION = 30; MESSAGE_TYPE_COMBAT_PLAY_END_FADE_TRANSITION = 31; MESSAGE_TYPE_COMBAT_COUNTDOWN_STARTED = 32; MESSAGE_TYPE_COMBAT_PLAY_BACK_BUTTON_SFX = 33; MESSAGE_TYPE_COMBAT_SETUP_COMBAT_STAGE_SUBSCRIPTIONS = 34; MESSAGE_TYPE_COMBAT_OPPONENT_RETRIEVE_POKEMON = 35; MESSAGE_TYPE_COMBAT_HIDE_NAMEPLATE = 36; MESSAGE_TYPE_COMBAT_DISPLAY_PHYSICAL_SHIELD = 37; MESSAGE_TYPE_COMBAT_UPDATE_TIMER = 38; MESSAGE_TYPE_COMBAT_STOP_CHARGE_ATTACK_EFFECTS = 39; MESSAGE_TYPE_COMBAT_DEFENSIVE_MINI_GAME_DECIDED = 40; MESSAGE_TYPE_COMBAT_DEFENSIVE_MINI_GAME_SERVER_RESPONSE = 41; MESSAGE_TYPE_COMBAT_PAUSE_NOTIFY_COMBAT_POKEMON = 42; MESSAGE_TYPE_COMBAT_CHARGED_ATTACKS_UPDATE = 43; } }