protos/pogo0.431.0

Mensagemholoholo.rpc

CombatPubSubData

holoholo.rpc.CombatPubSubDataFicheiro: holo_protos.protoTipo C#: Niantic.Holoholo.Combat.CombatPubSubData1 campoDesde a 0.431.0

NºCampoTipoTag
1message_sentCombatPubSubData.MessageType08

Tipos aninhados

Usado em (1)

Código .proto
// holo_protos.proto · package holoholo.rpc
message CombatPubSubData {
  MessageType message_sent = 1;

  enum MessageType {
    MESSAGE_TYPE_NO_TYPE = 0;
    MESSAGE_TYPE_END_NPC_COMBAT = 1;
    MESSAGE_TYPE_END_INVASION_COMBAT = 2;
    MESSAGE_TYPE_COMBAT_NOTIFY = 3;
    MESSAGE_TYPE_END_PVP_COMBAT = 4;
    MESSAGE_TYPE_VS_SEEKER_MATCH_STARTED = 5;
    MESSAGE_TYPE_COMBAT_CHARGE_ATTACK_ANIMATION_ACTIVE_CHANGE = 6;
    MESSAGE_TYPE_COMBAT_UPDATE_ACTION_UI = 7;
    MESSAGE_TYPE_COMBAT_EXIT_COMBAT_STATE = 8;
    MESSAGE_TYPE_COMBAT_SUPER_EFFECTIVE_CHARGED_ATTACKS_UPDATE = 9;
    MESSAGE_TYPE_COMBAT_STATE_ENTERED = 10;
    MESSAGE_TYPE_COMBAT_STATE_DONE = 11;
    MESSAGE_TYPE_COMBAT_STATE_EXITED = 12;
    MESSAGE_TYPE_COMBAT_INITIALIZE_PRESENTATION_DIRECTOR = 13;
    MESSAGE_TYPE_COMBAT_SHOW_UI = 14;
    MESSAGE_TYPE_COMBAT_HIDE_UI = 15;
    MESSAGE_TYPE_COMBAT_SHOW_MESSAGE = 16;
    MESSAGE_TYPE_COMBAT_SHOW_TOAST = 17;
    MESSAGE_TYPE_COMBAT_SHOW_TUTORIAL = 18;
    MESSAGE_TYPE_COMBAT_UPDATE_IS_SHOWING_CHARGE_ANIM = 19;
    MESSAGE_TYPE_COMBAT_PLAY_MINI_GAME = 20;
    MESSAGE_TYPE_COMBAT_CONTINUE_AFTER_MINI_GAME = 21;
    MESSAGE_TYPE_COMBAT_SHOW_SPECIAL_ATTACK = 22;
    MESSAGE_TYPE_COMBAT_SPECIAL_MOVE_STATE_ENDED = 23;
    MESSAGE_TYPE_COMBAT_CLEAN_UP_SPECIAL_MOVE_STATE = 24;
    MESSAGE_TYPE_COMBAT_HANDLE_SPECIAL_MOVE_CAMERA_ZOOM = 25;
    MESSAGE_TYPE_COMBAT_SHIELD_USED = 26;
    MESSAGE_TYPE_COMBAT_DEFENDER_FLINCH = 27;
    MESSAGE_TYPE_COMBAT_OPPONENT_REACT = 28;
    MESSAGE_TYPE_COMBAT_FOCUS_ON_POKEMON = 29;
    MESSAGE_TYPE_COMBAT_PLAY_START_FADE_TRANSITION = 30;
    MESSAGE_TYPE_COMBAT_PLAY_END_FADE_TRANSITION = 31;
    MESSAGE_TYPE_COMBAT_COUNTDOWN_STARTED = 32;
    MESSAGE_TYPE_COMBAT_PLAY_BACK_BUTTON_SFX = 33;
    MESSAGE_TYPE_COMBAT_SETUP_COMBAT_STAGE_SUBSCRIPTIONS = 34;
    MESSAGE_TYPE_COMBAT_OPPONENT_RETRIEVE_POKEMON = 35;
    MESSAGE_TYPE_COMBAT_HIDE_NAMEPLATE = 36;
    MESSAGE_TYPE_COMBAT_DISPLAY_PHYSICAL_SHIELD = 37;
    MESSAGE_TYPE_COMBAT_UPDATE_TIMER = 38;
    MESSAGE_TYPE_COMBAT_STOP_CHARGE_ATTACK_EFFECTS = 39;
    MESSAGE_TYPE_COMBAT_DEFENSIVE_MINI_GAME_DECIDED = 40;
    MESSAGE_TYPE_COMBAT_DEFENSIVE_MINI_GAME_SERVER_RESPONSE = 41;
    MESSAGE_TYPE_COMBAT_PAUSE_NOTIFY_COMBAT_POKEMON = 42;
    MESSAGE_TYPE_COMBAT_CHARGED_ATTACKS_UPDATE = 43;
  }
}