protos/pogo0.431.0

Enumholoholo.rpc › CombatProgressTokenData

CombatDirectorV2Function

holoholo.rpc.CombatProgressTokenData.CombatDirectorV2FunctionFicheiro: holo_protos.proto12 valoresDesde a 0.431.0

ValorNome
0COMBAT_DIRECTOR_V2_FUNCTION_NONE_COMBAT_DIRECTOR_V2
1COMBAT_DIRECTOR_V2_FUNCTION_TRY_START_COMBAT
2COMBAT_DIRECTOR_V2_FUNCTION_START_COMBAT_ERROR
3COMBAT_DIRECTOR_V2_FUNCTION_RECEIVE_COMBAT_UPDATE
4COMBAT_DIRECTOR_V2_FUNCTION_TRY_FAST_ATTACK
5COMBAT_DIRECTOR_V2_FUNCTION_SWAP_POKEMON_TO
6COMBAT_DIRECTOR_V2_FUNCTION_QUEUE_SPECIAL_ATTACK
7COMBAT_DIRECTOR_V2_FUNCTION_TRY_SPECIAL_ATTACK
8COMBAT_DIRECTOR_V2_FUNCTION_TRY_EXECUTE_BUFFERED_ACTION
9COMBAT_DIRECTOR_V2_FUNCTION_CAN_ACT_ON_TURN
10COMBAT_DIRECTOR_V2_FUNCTION_CAN_PERFORM_ATTACK
11COMBAT_DIRECTOR_V2_FUNCTION_CHECK_OPPONENT_CHARGE_MOVE_CHANCE

Usado em (1)

Código .proto
// holo_protos.proto · package holoholo.rpc
enum CombatDirectorV2Function {
  COMBAT_DIRECTOR_V2_FUNCTION_NONE_COMBAT_DIRECTOR_V2 = 0;
  COMBAT_DIRECTOR_V2_FUNCTION_TRY_START_COMBAT = 1;
  COMBAT_DIRECTOR_V2_FUNCTION_START_COMBAT_ERROR = 2;
  COMBAT_DIRECTOR_V2_FUNCTION_RECEIVE_COMBAT_UPDATE = 3;
  COMBAT_DIRECTOR_V2_FUNCTION_TRY_FAST_ATTACK = 4;
  COMBAT_DIRECTOR_V2_FUNCTION_SWAP_POKEMON_TO = 5;
  COMBAT_DIRECTOR_V2_FUNCTION_QUEUE_SPECIAL_ATTACK = 6;
  COMBAT_DIRECTOR_V2_FUNCTION_TRY_SPECIAL_ATTACK = 7;
  COMBAT_DIRECTOR_V2_FUNCTION_TRY_EXECUTE_BUFFERED_ACTION = 8;
  COMBAT_DIRECTOR_V2_FUNCTION_CAN_ACT_ON_TURN = 9;
  COMBAT_DIRECTOR_V2_FUNCTION_CAN_PERFORM_ATTACK = 10;
  COMBAT_DIRECTOR_V2_FUNCTION_CHECK_OPPONENT_CHARGE_MOVE_CHANCE = 11;
}