protos/pogo0.431.0

Mensagemholoholo.rpc

CombatGlobalSettingsProto

holoholo.rpc.CombatGlobalSettingsProtoFicheiro: holo_protos.protoTipo C#: Holoholo.Rpc.CombatGlobalSettingsProto22 camposDesde a 0.431.0

NºCampoTipoTag
1enable_combatbool08
2maximum_daily_rewarded_battlesint3210
3enable_combat_stat_stagesbool18
4minimum_player_leveluint3220
5maximum_daily_npc_rewarded_battlesint3228
6active_combat_update_interval_msint3230
7waiting_for_player_update_interval_msint3238
8ready_for_battle_update_interval_msint3240
9pre_move_submit_window_msint3248
10post_move_submit_window_msint3250
11enable_socketsbool58
15vs_seeker_walking_dist_poll_duration_msint3278
16vs_seeker_player_min_levelint3280 01
17matchmaking_poll_duration_msint3288 01
19enable_vs_seeker_upgrade_iapbool98 01
20enable_flyout_animationsboola0 01
22matchmaking_timeout_duration_msint32b0 01
23planned_downtime_timestamp_msint64b8 01
24latency_compensation_threshold_msint32c0 01
25combat_refactor_allowlist_set1repeatedCombatGlobalSettingsProto.CombatRefactorFlagsca 01
26combat_refactor_allowlist_gbl_leaguesrepeatedstringd2 01
27vnext_num_attempted_reconnectsint32d8 01

Tipos aninhados

Usado em (1)

Código .proto
// holo_protos.proto · package holoholo.rpc
message CombatGlobalSettingsProto {
  bool enable_combat = 1;
  int32 maximum_daily_rewarded_battles = 2;
  bool enable_combat_stat_stages = 3;
  uint32 minimum_player_level = 4;
  int32 maximum_daily_npc_rewarded_battles = 5;
  int32 active_combat_update_interval_ms = 6;
  int32 waiting_for_player_update_interval_ms = 7;
  int32 ready_for_battle_update_interval_ms = 8;
  int32 pre_move_submit_window_ms = 9;
  int32 post_move_submit_window_ms = 10;
  bool enable_sockets = 11;
  int32 vs_seeker_walking_dist_poll_duration_ms = 15;
  int32 vs_seeker_player_min_level = 16;
  int32 matchmaking_poll_duration_ms = 17;
  bool enable_vs_seeker_upgrade_iap = 19;
  bool enable_flyout_animations = 20;
  int32 matchmaking_timeout_duration_ms = 22;
  int64 planned_downtime_timestamp_ms = 23;
  int32 latency_compensation_threshold_ms = 24;
  repeated CombatRefactorFlags combat_refactor_allowlist_set1 = 25;
  repeated string combat_refactor_allowlist_gbl_leagues = 26;
  int32 vnext_num_attempted_reconnects = 27;

  enum CombatRefactorFlags {
    COMBAT_REFACTOR_FLAGS_NONE = 0;
    COMBAT_REFACTOR_FLAGS_TRAINER_NPC_COMBAT = 1;
    COMBAT_REFACTOR_FLAGS_INVASION_GRUNT_COMBAT = 2;
    COMBAT_REFACTOR_FLAGS_INVASION_BOSS_COMBAT = 3;
    COMBAT_REFACTOR_FLAGS_FRIEND_COMBAT = 4;
  }
}