protos/pogo0.431.0

Mensagemholoholo.rpc › CombatForLogProto

CombatPlayerLogProto

holoholo.rpc.CombatForLogProto.CombatPlayerLogProtoFicheiro: holo_protos.protoTipo C#: Niantic.Holoholo.Combat.CombatForLogProto.Types.CombatPlayerLogProto9 camposDesde a 0.431.0

NºCampoTipoTag
1active_pokemonCombatForLogProto.CombatPokemonDynamicProto0a
2reserve_pokemonrepeatedCombatForLogProto.CombatPokemonDynamicProto12
3fainted_pokemonrepeatedCombatForLogProto.CombatPokemonDynamicProto1a
4current_actionCombatActionLogProto22
5lockstep_ackbool28
6last_updated_turnint3230
7minigame_actionCombatActionLogProto3a
8quick_swap_available_offset_msuint3240
9minigame_defense_chances_leftint3248

Usado em (2)

Código .proto
// holo_protos.proto · package holoholo.rpc
message CombatPlayerLogProto {
  CombatPokemonDynamicProto active_pokemon = 1;
  repeated CombatPokemonDynamicProto reserve_pokemon = 2;
  repeated CombatPokemonDynamicProto fainted_pokemon = 3;
  CombatActionLogProto current_action = 4;
  bool lockstep_ack = 5;
  int32 last_updated_turn = 6;
  CombatActionLogProto minigame_action = 7;
  uint32 quick_swap_available_offset_ms = 8;
  int32 minigame_defense_chances_left = 9;
}