Mensagemholoholo.rpc › CombatForLogProto
CombatPlayerLogProto
| Nº | Campo | Tipo | Tag |
|---|---|---|---|
| 1 | active_pokemon | CombatForLogProto.CombatPokemonDynamicProto | 0a |
| 2 | reserve_pokemon | repeatedCombatForLogProto.CombatPokemonDynamicProto | 12 |
| 3 | fainted_pokemon | repeatedCombatForLogProto.CombatPokemonDynamicProto | 1a |
| 4 | current_action | CombatActionLogProto | 22 |
| 5 | lockstep_ack | bool | 28 |
| 6 | last_updated_turn | int32 | 30 |
| 7 | minigame_action | CombatActionLogProto | 3a |
| 8 | quick_swap_available_offset_ms | uint32 | 40 |
| 9 | minigame_defense_chances_left | int32 | 48 |
Usado em (2)
- CombatForLogProto.player
- CombatForLogProto.opponent
Código .proto
// holo_protos.proto · package holoholo.rpc message CombatPlayerLogProto { CombatPokemonDynamicProto active_pokemon = 1; repeated CombatPokemonDynamicProto reserve_pokemon = 2; repeated CombatPokemonDynamicProto fainted_pokemon = 3; CombatActionLogProto current_action = 4; bool lockstep_ack = 5; int32 last_updated_turn = 6; CombatActionLogProto minigame_action = 7; uint32 quick_swap_available_offset_ms = 8; int32 minigame_defense_chances_left = 9; }