protos/pogo0.431.0

Messageholoholo.rpc › CombatForLogProto

CombatPlayerLogProto

holoholo.rpc.CombatForLogProto.CombatPlayerLogProtoFile: holo_protos.protoC# type: Niantic.Holoholo.Combat.CombatForLogProto.Types.CombatPlayerLogProto9 fieldsSince 0.431.0

No.FieldTypeTag
1active_pokemonCombatForLogProto.CombatPokemonDynamicProto0a
2reserve_pokemonrepeatedCombatForLogProto.CombatPokemonDynamicProto12
3fainted_pokemonrepeatedCombatForLogProto.CombatPokemonDynamicProto1a
4current_actionCombatActionLogProto22
5lockstep_ackbool28
6last_updated_turnint3230
7minigame_actionCombatActionLogProto3a
8quick_swap_available_offset_msuint3240
9minigame_defense_chances_leftint3248

Used in (2)

.proto source
// holo_protos.proto · package holoholo.rpc
message CombatPlayerLogProto {
  CombatPokemonDynamicProto active_pokemon = 1;
  repeated CombatPokemonDynamicProto reserve_pokemon = 2;
  repeated CombatPokemonDynamicProto fainted_pokemon = 3;
  CombatActionLogProto current_action = 4;
  bool lockstep_ack = 5;
  int32 last_updated_turn = 6;
  CombatActionLogProto minigame_action = 7;
  uint32 quick_swap_available_offset_ms = 8;
  int32 minigame_defense_chances_left = 9;
}