protos/pogo0.431.0

Mensagemholoholo.rpc › BattleEventProto

BattleJoin

holoholo.rpc.BattleEventProto.BattleJoinFicheiro: holo_protos.protoTipo C#: Holoholo.Rpc.BattleEventProto.Types.BattleJoin4 camposDesde a 0.431.0

NºCampoTipoTag
1rosterrepeatedBattleEventProto.PositionalRosterEntry0a
2extra_resourcesrepeatedBattleResourceProto12
3player_metadataBattleEventProto.BattleJoin.PlayerMetadata1a
4visible_player_origin_idrepeatedstring22

Tipos aninhados

Usado em (1)

Código .proto
// holo_protos.proto · package holoholo.rpc
message BattleJoin {
  repeated PositionalRosterEntry roster = 1;
  repeated BattleResourceProto extra_resources = 2;
  PlayerMetadata player_metadata = 3;
  repeated string visible_player_origin_id = 4;

  message PlayerMetadata {
    string trainer_name = 1;
    string trainer_party_id = 2;
    FriendshipLevelMilestone max_friendship_level = 3;
    bool remote = 4;
    int32 num_local_friends = 5;
    int32 num_remote_friends = 6;
    string origin_id = 7;
    PlayerPublicProfileProto player_public_profile = 8;
    int32 mvt_avatar_customization_score = 9;
    double distance_from_raid_meters = 10;
    fixed64 buddy_pokemon_id = 11;
    double recent_distance_walked_km = 12;
    bool buddy_on_map = 13;
    BuddyLevel buddy_level = 14;
    int32 player_number = 15;
    AppliedBonusesProto battle_bonuses = 16;
  }
}