protos/pogo0.431.0

Mensagemholoholo.rpc

AvatarCustomizationProto

holoholo.rpc.AvatarCustomizationProtoFicheiro: holo_protos.protoTipo C#: Holoholo.Rpc.AvatarCustomizationProto18 camposDesde a 0.431.0

NºCampoTipoTag
1enabledbool08
2avatar_typePlayerAvatarType10
3slotrepeatedAvatarCustomizationProto.Slot1a
4bundle_namestring22
5asset_namestring2a
6group_namestring32
7sort_orderint3238
8unlock_typeAvatarCustomizationProto.AvatarCustomizationUnlockType40
9promo_typerepeatedAvatarCustomizationProto.AvatarCustomizationPromoType4a
10unlock_badge_typeHoloBadgeType50
11iap_skustring5a
12unlock_badge_levelint3260
13icon_namestring6a
14unlock_player_levelint3270
15set_namestring7a
16set_prime_itembool80 01
17incompatible_bundle_namesrepeatedstring8a 01
18set_namesrepeatedstring92 01

Tipos aninhados

Usado em (2)

Código .proto
// holo_protos.proto · package holoholo.rpc
message AvatarCustomizationProto {
  bool enabled = 1;
  PlayerAvatarType avatar_type = 2;
  repeated Slot slot = 3;
  string bundle_name = 4;
  string asset_name = 5;
  string group_name = 6;
  int32 sort_order = 7;
  AvatarCustomizationUnlockType unlock_type = 8;
  repeated AvatarCustomizationPromoType promo_type = 9;
  HoloBadgeType unlock_badge_type = 10;
  string iap_sku = 11;
  int32 unlock_badge_level = 12;
  string icon_name = 13;
  int32 unlock_player_level = 14;
  string set_name = 15;
  bool set_prime_item = 16;
  repeated string incompatible_bundle_names = 17;
  repeated string set_names = 18;

  enum AvatarCustomizationPromoType {
    AVATAR_CUSTOMIZATION_PROMO_TYPE_UNSET_PROMO_TYPE = 0;
    AVATAR_CUSTOMIZATION_PROMO_TYPE_SALE = 1;
    AVATAR_CUSTOMIZATION_PROMO_TYPE_FEATURED = 2;
  }

  enum AvatarCustomizationUnlockType {
    AVATAR_CUSTOMIZATION_UNLOCK_TYPE_UNSET_UNLOCK_TYPE = 0;
    AVATAR_CUSTOMIZATION_UNLOCK_TYPE_DEFAULT = 1;
    AVATAR_CUSTOMIZATION_UNLOCK_TYPE_MEDAL_REWARD = 2;
    AVATAR_CUSTOMIZATION_UNLOCK_TYPE_IAP_CLOTHING = 3;
    AVATAR_CUSTOMIZATION_UNLOCK_TYPE_LEVEL_REWARD = 4;
    AVATAR_CUSTOMIZATION_UNLOCK_TYPE_COMBAT_RANK_REWARD = 5;
  }

  enum Slot {
    SLOT_UNSET_SLOT = 0;
    SLOT_HAIR = 1;
    SLOT_SHIRT = 2;
    SLOT_PANTS = 3;
    SLOT_HAT = 4;
    SLOT_SHOES = 5;
    SLOT_EYES = 6;
    SLOT_BACKPACK = 7;
    SLOT_GLOVES = 8;
    SLOT_SOCKS = 9;
    SLOT_BELT = 10;
    SLOT_GLASSES = 11;
    SLOT_NECKLACE = 12;
    SLOT_SKIN = 13;
    SLOT_POSE = 14;
    SLOT_FACE = 15;
    SLOT_PROP = 16;
  }
}