Messageholoholo.rpc
AvatarCustomizationProto
| No. | Field | Type | Tag |
|---|---|---|---|
| 1 | enabled | bool | 08 |
| 2 | avatar_type | PlayerAvatarType | 10 |
| 3 | slot | repeatedAvatarCustomizationProto.Slot | 1a |
| 4 | bundle_name | string | 22 |
| 5 | asset_name | string | 2a |
| 6 | group_name | string | 32 |
| 7 | sort_order | int32 | 38 |
| 8 | unlock_type | AvatarCustomizationProto.AvatarCustomizationUnlockType | 40 |
| 9 | promo_type | repeatedAvatarCustomizationProto.AvatarCustomizationPromoType | 4a |
| 10 | unlock_badge_type | HoloBadgeType | 50 |
| 11 | iap_sku | string | 5a |
| 12 | unlock_badge_level | int32 | 60 |
| 13 | icon_name | string | 6a |
| 14 | unlock_player_level | int32 | 70 |
| 15 | set_name | string | 7a |
| 16 | set_prime_item | bool | 80 01 |
| 17 | incompatible_bundle_names | repeatedstring | 8a 01 |
| 18 | set_names | repeatedstring | 92 01 |
Nested types
Used in (2)
- GameMasterClientTemplateProto.avatar_customization
- NeutralAvatarBadgeRewardOutProto.avatar_customization_proto
.proto source
// holo_protos.proto · package holoholo.rpc message AvatarCustomizationProto { bool enabled = 1; PlayerAvatarType avatar_type = 2; repeated Slot slot = 3; string bundle_name = 4; string asset_name = 5; string group_name = 6; int32 sort_order = 7; AvatarCustomizationUnlockType unlock_type = 8; repeated AvatarCustomizationPromoType promo_type = 9; HoloBadgeType unlock_badge_type = 10; string iap_sku = 11; int32 unlock_badge_level = 12; string icon_name = 13; int32 unlock_player_level = 14; string set_name = 15; bool set_prime_item = 16; repeated string incompatible_bundle_names = 17; repeated string set_names = 18; enum AvatarCustomizationPromoType { AVATAR_CUSTOMIZATION_PROMO_TYPE_UNSET_PROMO_TYPE = 0; AVATAR_CUSTOMIZATION_PROMO_TYPE_SALE = 1; AVATAR_CUSTOMIZATION_PROMO_TYPE_FEATURED = 2; } enum AvatarCustomizationUnlockType { AVATAR_CUSTOMIZATION_UNLOCK_TYPE_UNSET_UNLOCK_TYPE = 0; AVATAR_CUSTOMIZATION_UNLOCK_TYPE_DEFAULT = 1; AVATAR_CUSTOMIZATION_UNLOCK_TYPE_MEDAL_REWARD = 2; AVATAR_CUSTOMIZATION_UNLOCK_TYPE_IAP_CLOTHING = 3; AVATAR_CUSTOMIZATION_UNLOCK_TYPE_LEVEL_REWARD = 4; AVATAR_CUSTOMIZATION_UNLOCK_TYPE_COMBAT_RANK_REWARD = 5; } enum Slot { SLOT_UNSET_SLOT = 0; SLOT_HAIR = 1; SLOT_SHIRT = 2; SLOT_PANTS = 3; SLOT_HAT = 4; SLOT_SHOES = 5; SLOT_EYES = 6; SLOT_BACKPACK = 7; SLOT_GLOVES = 8; SLOT_SOCKS = 9; SLOT_BELT = 10; SLOT_GLASSES = 11; SLOT_NECKLACE = 12; SLOT_SKIN = 13; SLOT_POSE = 14; SLOT_FACE = 15; SLOT_PROP = 16; } }