Messageholoholo.rpc
ProgressTokenData
| No. | Field | Type | Tag |
|---|---|---|---|
| 1 | line_number | int32 | 08 |
| oneof token · 9 options, one at a time | |||
| 2 | gym_root_controller_function | ProgressTokenData.GymRootControllerFunction | 10 |
| 3 | raid_state_function | ProgressTokenData.RaidStateFunction | 18 |
| 4 | raid_lobby_state_function | ProgressTokenData.RaidLobbyStateFunction | 20 |
| 5 | raid_lobby_gui_controller_function | ProgressTokenData.RaidLobbyGuiControllerFunction | 28 |
| 6 | raid_battle_state_function | ProgressTokenData.RaidBattleStateFunction | 30 |
| 7 | raid_resolve_state_function | ProgressTokenData.RaidResolveStateFunction | 38 |
| 8 | raid_resolve_ui_controller_function | ProgressTokenData.RaidResolveUIControllerFunction | 40 |
| 9 | encounter_state_function | ProgressTokenData.EncounterStateFunction | 48 |
| 10 | map_explore_state_function | ProgressTokenData.MapExploreStateFunction | 50 |
Nested types
Used in (1)
- LogEntry.progress_token_data
.proto source
// holo_protos.proto · package holoholo.rpc message ProgressTokenData { int32 line_number = 1; oneof token { GymRootControllerFunction gym_root_controller_function = 2; RaidStateFunction raid_state_function = 3; RaidLobbyStateFunction raid_lobby_state_function = 4; RaidLobbyGuiControllerFunction raid_lobby_gui_controller_function = 5; RaidBattleStateFunction raid_battle_state_function = 6; RaidResolveStateFunction raid_resolve_state_function = 7; RaidResolveUIControllerFunction raid_resolve_ui_controller_function = 8; EncounterStateFunction encounter_state_function = 9; MapExploreStateFunction map_explore_state_function = 10; } enum EncounterStateFunction { ENCOUNTER_STATE_FUNCTION_NONE_ENCOUNTER_STATE = 0; ENCOUNTER_STATE_FUNCTION_SETUP_ENCOUNTER = 1; ENCOUNTER_STATE_FUNCTION_BEGIN_ENCOUNTER_APPROACH = 2; ENCOUNTER_STATE_FUNCTION_ENCOUNTER_STATE_COMPLETE = 3; ENCOUNTER_STATE_FUNCTION_EXIT_ENCOUNTER_STATE = 4; } enum GymRootControllerFunction { GYM_ROOT_CONTROLLER_FUNCTION_NONE_GYM_GYM_ROOT_CONTROLLER = 0; GYM_ROOT_CONTROLLER_FUNCTION_EXIT_GYM_GYM_ROOT_CONTROLLER = 1; } enum MapExploreStateFunction { MAP_EXPLORE_STATE_FUNCTION_NONE_MAP_EXPLORE_STATE = 0; MAP_EXPLORE_STATE_FUNCTION_GYM_ROOT_COMPLETE = 1; } enum RaidBattleStateFunction { RAID_BATTLE_STATE_FUNCTION_NONE_RAID_BATTLE_STATE = 0; RAID_BATTLE_STATE_FUNCTION_ENTER_RAID_BATTLE_STATE = 1; RAID_BATTLE_STATE_FUNCTION_EXIT_RAID_BATTLE_STATE = 2; RAID_BATTLE_STATE_FUNCTION_OBSERVE_BATTLE_FRAMES = 3; RAID_BATTLE_STATE_FUNCTION_START_RAID_BATTLE = 4; RAID_BATTLE_STATE_FUNCTION_START_RAID_BATTLE_WHEN_READY = 5; RAID_BATTLE_STATE_FUNCTION_END_BATTLE_WHEN_READY = 6; RAID_BATTLE_STATE_FUNCTION_GET_RAID_BOSS_PROTO = 7; } enum RaidLobbyGuiControllerFunction { RAID_LOBBY_GUI_CONTROLLER_FUNCTION_NONE_RAID_LOBBY_GUI_CONTROLLER = 0; RAID_LOBBY_GUI_CONTROLLER_FUNCTION_INIT_RAID_LOBBY_GUI_CONTROLLER = 1; RAID_LOBBY_GUI_CONTROLLER_FUNCTION_SET_DEPENDANT_VISUALS = 2; RAID_LOBBY_GUI_CONTROLLER_FUNCTION_START_LOBBY_INTRO = 3; RAID_LOBBY_GUI_CONTROLLER_FUNCTION_LOBBY_INTRO = 4; RAID_LOBBY_GUI_CONTROLLER_FUNCTION_ON_LOBBY_INTRO_COMPLETE = 5; RAID_LOBBY_GUI_CONTROLLER_FUNCTION_SHOW_BATTLE_PREP_GUI = 6; RAID_LOBBY_GUI_CONTROLLER_FUNCTION_HANDLE_DISMISS_COMPLETE = 7; RAID_LOBBY_GUI_CONTROLLER_FUNCTION_START_TIMEOUT_SCREEN = 8; RAID_LOBBY_GUI_CONTROLLER_FUNCTION_REJOIN_BATTLE = 9; RAID_LOBBY_GUI_CONTROLLER_FUNCTION_UPDATE_AVATARS = 10; RAID_LOBBY_GUI_CONTROLLER_FUNCTION_START_POLLING_GET_RAID_DETAILS = 11; RAID_LOBBY_GUI_CONTROLLER_FUNCTION_PLAY_BATTLE_INTRO = 12; RAID_LOBBY_GUI_CONTROLLER_FUNCTION_LEAVE_LOBBY = 13; RAID_LOBBY_GUI_CONTROLLER_FUNCTION_ON_POKEMON_INVENTORY_OPENED = 14; RAID_LOBBY_GUI_CONTROLLER_FUNCTION_ON_CLICK_INVENTORY = 15; RAID_LOBBY_GUI_CONTROLLER_FUNCTION_ON_TAP = 16; RAID_LOBBY_GUI_CONTROLLER_FUNCTION_HANDLE_RAID_BATTLE_COMPLETE = 17; } enum RaidLobbyStateFunction { RAID_LOBBY_STATE_FUNCTION_NONE_RAID_LOBBY_STATE = 0; RAID_LOBBY_STATE_FUNCTION_ENTER_RAID_LOBBY_STATE = 1; RAID_LOBBY_STATE_FUNCTION_EXIT_RAID_LOBBY_STATE = 2; RAID_LOBBY_STATE_FUNCTION_CREATE_LOBBY = 3; RAID_LOBBY_STATE_FUNCTION_CREATE_LOBBY_FOR_REAL = 4; RAID_LOBBY_STATE_FUNCTION_START_RAID_BATTLE_STATE = 5; RAID_LOBBY_STATE_FUNCTION_CANCEL_RAID_BATTLE_TRANSITION = 6; } enum RaidResolveStateFunction { RAID_RESOLVE_STATE_FUNCTION_NONE_RAID_RESOLVE_STATE = 0; RAID_RESOLVE_STATE_FUNCTION_ENTER_RAID_RESOLVE_STATE = 1; RAID_RESOLVE_STATE_FUNCTION_EXIT_RAID_RESOLVE_STATE = 2; RAID_RESOLVE_STATE_FUNCTION_INIT_RAID_RESOLVE_STATE = 3; } enum RaidResolveUIControllerFunction { RAID_RESOLVE_UI_CONTROLLER_FUNCTION_NONE_RAID_RESOLVE_UI_CONTROLLER = 0; RAID_RESOLVE_UI_CONTROLLER_FUNCTION_INIT_RAID_RESOLVE_UI_CONTROLLER = 1; RAID_RESOLVE_UI_CONTROLLER_FUNCTION_CLOSE_RAID_RESOLVE_UI_CONTROLLER = 2; } enum RaidStateFunction { RAID_STATE_FUNCTION_NONE_RAID_STATE = 0; RAID_STATE_FUNCTION_EXIT_GYM_RAID_STATE = 1; } }