Enumholoholo.rpc › BattleStateProto
State
| Value | Name |
|---|---|
| 0 | STATE_UNSET_STATE |
| 1 | STATE_ACCEPTED |
| 2 | STATE_ERROR |
| 3 | STATE_DEFAULT |
| 4 | STATE_UPDATE |
| 5 | STATE_BATTLE_END |
| 6 | STATE_ERROR_BATTLE_END |
| 7 | STATE_ERROR_PAUSED |
| 8 | STATE_ERROR_UNAVAILABLE_BATTLE |
| 9 | STATE_ERROR_UNAVAILABLE_TURN |
| 10 | STATE_ERROR_UNAVAILABLE_ITEM |
| 11 | STATE_ERROR_UNAVAILABLE_POKEMON |
| 12 | STATE_ERROR_UNAVAILABLE_RESOURCE |
Used in (1)
- BattleStateProto.state
.proto source
// holo_protos.proto · package holoholo.rpc enum State { STATE_UNSET_STATE = 0; STATE_ACCEPTED = 1; STATE_ERROR = 2; STATE_DEFAULT = 3; STATE_UPDATE = 4; STATE_BATTLE_END = 5; STATE_ERROR_BATTLE_END = 6; STATE_ERROR_PAUSED = 7; STATE_ERROR_UNAVAILABLE_BATTLE = 8; STATE_ERROR_UNAVAILABLE_TURN = 9; STATE_ERROR_UNAVAILABLE_ITEM = 10; STATE_ERROR_UNAVAILABLE_POKEMON = 11; STATE_ERROR_UNAVAILABLE_RESOURCE = 12; }