protos/pogo0.431.0

Mensagemholoholo.rpc

StartBreadBattleOutProto

holoholo.rpc.StartBreadBattleOutProtoFicheiro: holo_protos.protoTipo C#: Niantic.Holoholo.Bread.StartBreadBattleOutProto6 camposDesde a 0.431.0

Resposta do método RPC START_BREAD_BATTLE (ID 2456). O pedido é StartBreadBattleProto.

NºCampoTipoTag
1resultStartBreadBattleOutProto.Result08
2session_player_idstring12
3server_timestamp_msint6418
4lobbyBreadLobbyProto22
5debug_error_descriptionstring2a
6rvn_connectionRvnConnectionProto32

Tipos aninhados

Usado em (0)

Nenhuma mensagem tem um campo deste tipo. Costuma ser o caso dos pedidos e respostas de RPC, que circulam sozinhos.

Código .proto
// holo_protos.proto · package holoholo.rpc
message StartBreadBattleOutProto {
  Result result = 1;
  string session_player_id = 2;
  int64 server_timestamp_ms = 3;
  BreadLobbyProto lobby = 4;
  string debug_error_description = 5;
  RvnConnectionProto rvn_connection = 6;

  enum Result {
    RESULT_UNSET = 0;
    RESULT_SUCCESS = 1;
    RESULT_ERROR_STATION_NOT_FOUND = 2;
    RESULT_ERROR_BREAD_BATTLE_UNAVAILABLE = 3;
    RESULT_ERROR_BREAD_BATTLE_COMPLETED = 4;
    RESULT_ERROR_INVALID_ATTACKERS = 5;
    RESULT_ERROR_PLAYER_BELOW_MINIMUM_LEVEL = 6;
    RESULT_ERROR_NOT_IN_RANGE = 7;
    RESULT_ERROR_STATION_INACCESSIBLE = 8;
    RESULT_ERROR_INVALID_SERVER = 9;
    RESULT_ERROR_NEVER_JOINED_BREAD_BATTLE = 10;
    RESULT_ERROR_NO_ACTIVE_BATTLE_AT_STATION = 11;
    RESULT_ERROR_LOBBY_NOT_FOUND = 12;
    RESULT_ERROR_NO_PLAYER_LOCATION = 13;
    RESULT_ERROR_REQUEST_DOES_NOT_MATCH_EXISTING_BATTLE = 14;
    RESULT_ERROR_NO_PLAYER_LOCATION2 = 15;
    RESULT_ERROR_BATTLE_START_TIME_NOT_REACHED = 16;
    RESULT_ERROR_BATTLE_END_TIME_REACHED = 17;
    RESULT_ERROR_RVN_JOIN_FAILED = 18;
    RESULT_ERROR_RVN_START_FAILED = 19;
    RESULT_ERROR_DUPLICATE_PLAYER_NUMBER = 20;
    RESULT_ERROR_NO_REMOTE_TICKET = 21;
    RESULT_ERROR_PLAYER_NOT_ELIGIBLE = 22;
  }
}