protos/pogo0.431.0

Mensagemholoholo.rpc

SpawnDebugPokemonProto

holoholo.rpc.SpawnDebugPokemonProtoFicheiro: holo_protos.protoTipo C#: Holoholo.Rpc.Debug.SpawnDebugPokemonProto16 camposDesde a 0.431.0

Pedido do método RPC SPAWN_DEBUG_POKEMON (ID 3096). A resposta é SpawnDebugPokemonOutProto.

NºCampoTipoTag
1pokemonHoloPokemonId08
2formPokemonDisplayProto.Form10
3alignmentPokemonDisplayProto.Alignment18
4costumePokemonDisplayProto.Costume20
5genderPokemonDisplayProto.Gender28
6iv_attackint3230
7iv_defenseint3238
8iv_staminaint3240
9is_shinybool48
10is_wild_dmaxbool50
11sizeHoloPokemonSize58
12individual_attack_override_user_specifiedbool60
13individual_defense_override_user_specifiedbool68
14individual_stamina_override_user_specifiedbool70
15hidden_pokemonHoloPokemonId78
16hidden_pokemon_formPokemonDisplayProto.Form80 01

Usado em (0)

Nenhuma mensagem tem um campo deste tipo. Costuma ser o caso dos pedidos e respostas de RPC, que circulam sozinhos.

Código .proto
// holo_protos.proto · package holoholo.rpc
message SpawnDebugPokemonProto {
  HoloPokemonId pokemon = 1;
  PokemonDisplayProto.Form form = 2;
  PokemonDisplayProto.Alignment alignment = 3;
  PokemonDisplayProto.Costume costume = 4;
  PokemonDisplayProto.Gender gender = 5;
  int32 iv_attack = 6;
  int32 iv_defense = 7;
  int32 iv_stamina = 8;
  bool is_shiny = 9;
  bool is_wild_dmax = 10;
  HoloPokemonSize size = 11;
  bool individual_attack_override_user_specified = 12;
  bool individual_defense_override_user_specified = 13;
  bool individual_stamina_override_user_specified = 14;
  HoloPokemonId hidden_pokemon = 15;
  PokemonDisplayProto.Form hidden_pokemon_form = 16;
}