Mensagemholoholo.rpc
SpawnDebugPokemonProto
Pedido do método RPC SPAWN_DEBUG_POKEMON (ID 3096). A resposta é SpawnDebugPokemonOutProto.
| Nº | Campo | Tipo | Tag |
|---|---|---|---|
| 1 | pokemon | HoloPokemonId | 08 |
| 2 | form | PokemonDisplayProto.Form | 10 |
| 3 | alignment | PokemonDisplayProto.Alignment | 18 |
| 4 | costume | PokemonDisplayProto.Costume | 20 |
| 5 | gender | PokemonDisplayProto.Gender | 28 |
| 6 | iv_attack | int32 | 30 |
| 7 | iv_defense | int32 | 38 |
| 8 | iv_stamina | int32 | 40 |
| 9 | is_shiny | bool | 48 |
| 10 | is_wild_dmax | bool | 50 |
| 11 | size | HoloPokemonSize | 58 |
| 12 | individual_attack_override_user_specified | bool | 60 |
| 13 | individual_defense_override_user_specified | bool | 68 |
| 14 | individual_stamina_override_user_specified | bool | 70 |
| 15 | hidden_pokemon | HoloPokemonId | 78 |
| 16 | hidden_pokemon_form | PokemonDisplayProto.Form | 80 01 |
Usado em (0)
Nenhuma mensagem tem um campo deste tipo. Costuma ser o caso dos pedidos e respostas de RPC, que circulam sozinhos.
Código .proto
// holo_protos.proto · package holoholo.rpc message SpawnDebugPokemonProto { HoloPokemonId pokemon = 1; PokemonDisplayProto.Form form = 2; PokemonDisplayProto.Alignment alignment = 3; PokemonDisplayProto.Costume costume = 4; PokemonDisplayProto.Gender gender = 5; int32 iv_attack = 6; int32 iv_defense = 7; int32 iv_stamina = 8; bool is_shiny = 9; bool is_wild_dmax = 10; HoloPokemonSize size = 11; bool individual_attack_override_user_specified = 12; bool individual_defense_override_user_specified = 13; bool individual_stamina_override_user_specified = 14; HoloPokemonId hidden_pokemon = 15; PokemonDisplayProto.Form hidden_pokemon_form = 16; }