Mensagemholoholo.rpc
SfidaUpdateResponse
| Nº | Campo | Tipo | Tag |
|---|---|---|---|
| 1 | status | SfidaUpdateResponse.Status | 08 |
| 2 | nearby_pokemon | bool | 10 |
| 3 | uncaught_pokemon | bool | 18 |
| 4 | legendary_pokemon | bool | 20 |
| 5 | spawnpoint_id | string | 2a |
| 6 | encounter_id | int64 | 30 |
| 7 | nearby_pokestop | bool | 38 |
| 8 | pokestop_id | string | 42 |
| 9 | encounter_type | EncounterType | 48 |
| 10 | pokedex_number | int32 | 50 |
| 12 | autospin | bool | 60 |
| 13 | autocatch | bool | 68 |
| 14 | fort_lat | double | 71 |
| 15 | fort_lng | double | 79 |
Tipos aninhados
Usado em (0)
Nenhuma mensagem tem um campo deste tipo. Costuma ser o caso dos pedidos e respostas de RPC, que circulam sozinhos.
Código .proto
// holo_protos.proto · package holoholo.rpc message SfidaUpdateResponse { Status status = 1; bool nearby_pokemon = 2; bool uncaught_pokemon = 3; bool legendary_pokemon = 4; string spawnpoint_id = 5; int64 encounter_id = 6; bool nearby_pokestop = 7; string pokestop_id = 8; EncounterType encounter_type = 9; int32 pokedex_number = 10; bool autospin = 12; bool autocatch = 13; double fort_lat = 14; double fort_lng = 15; enum Status { STATUS_UNSET = 0; STATUS_SUCCESS = 1; } }