protos/pogo0.431.0

Mensagemholoholo.rpc

SfidaUpdateResponse

holoholo.rpc.SfidaUpdateResponseFicheiro: holo_protos.protoTipo C#: Holoholo.Rpc.SfidaUpdateResponse14 camposDesde a 0.431.0

NºCampoTipoTag
1statusSfidaUpdateResponse.Status08
2nearby_pokemonbool10
3uncaught_pokemonbool18
4legendary_pokemonbool20
5spawnpoint_idstring2a
6encounter_idint6430
7nearby_pokestopbool38
8pokestop_idstring42
9encounter_typeEncounterType48
10pokedex_numberint3250
12autospinbool60
13autocatchbool68
14fort_latdouble71
15fort_lngdouble79

Tipos aninhados

Usado em (0)

Nenhuma mensagem tem um campo deste tipo. Costuma ser o caso dos pedidos e respostas de RPC, que circulam sozinhos.

Código .proto
// holo_protos.proto · package holoholo.rpc
message SfidaUpdateResponse {
  Status status = 1;
  bool nearby_pokemon = 2;
  bool uncaught_pokemon = 3;
  bool legendary_pokemon = 4;
  string spawnpoint_id = 5;
  int64 encounter_id = 6;
  bool nearby_pokestop = 7;
  string pokestop_id = 8;
  EncounterType encounter_type = 9;
  int32 pokedex_number = 10;
  bool autospin = 12;
  bool autocatch = 13;
  double fort_lat = 14;
  double fort_lng = 15;

  enum Status {
    STATUS_UNSET = 0;
    STATUS_SUCCESS = 1;
  }
}