Enumholoholo.rpc › QuestDialogProto
CharacterExpression
| Valor | Nome |
|---|---|
| 0 | CHARACTER_EXPRESSION_EXPRESSION_UNSET |
| 1 | CHARACTER_EXPRESSION_HAPPY |
| 2 | CHARACTER_EXPRESSION_SYMPATHETIC |
| 3 | CHARACTER_EXPRESSION_ENERGETIC |
| 4 | CHARACTER_EXPRESSION_PUSHY |
| 5 | CHARACTER_EXPRESSION_IMPATIENT |
| 6 | CHARACTER_EXPRESSION_ADMIRATION |
| 7 | CHARACTER_EXPRESSION_SAD |
| 8 | CHARACTER_EXPRESSION_IDLE |
| 9 | CHARACTER_EXPRESSION_IDLE_B |
| 10 | CHARACTER_EXPRESSION_GREETING |
| 11 | CHARACTER_EXPRESSION_GREETING_B |
| 12 | CHARACTER_EXPRESSION_REACT_ANGRY |
| 13 | CHARACTER_EXPRESSION_REACT_CELEBRATION |
| 14 | CHARACTER_EXPRESSION_REACT_HAPPY |
| 15 | CHARACTER_EXPRESSION_REACT_LAUGH |
| 16 | CHARACTER_EXPRESSION_REACT_SAD |
| 17 | CHARACTER_EXPRESSION_REACT_SCARED |
| 18 | CHARACTER_EXPRESSION_REACT_SURPRISED |
Usado em (1)
- QuestDialogProto.expression
Código .proto
// holo_protos.proto · package holoholo.rpc enum CharacterExpression { CHARACTER_EXPRESSION_EXPRESSION_UNSET = 0; CHARACTER_EXPRESSION_HAPPY = 1; CHARACTER_EXPRESSION_SYMPATHETIC = 2; CHARACTER_EXPRESSION_ENERGETIC = 3; CHARACTER_EXPRESSION_PUSHY = 4; CHARACTER_EXPRESSION_IMPATIENT = 5; CHARACTER_EXPRESSION_ADMIRATION = 6; CHARACTER_EXPRESSION_SAD = 7; CHARACTER_EXPRESSION_IDLE = 8; CHARACTER_EXPRESSION_IDLE_B = 9; CHARACTER_EXPRESSION_GREETING = 10; CHARACTER_EXPRESSION_GREETING_B = 11; CHARACTER_EXPRESSION_REACT_ANGRY = 12; CHARACTER_EXPRESSION_REACT_CELEBRATION = 13; CHARACTER_EXPRESSION_REACT_HAPPY = 14; CHARACTER_EXPRESSION_REACT_LAUGH = 15; CHARACTER_EXPRESSION_REACT_SAD = 16; CHARACTER_EXPRESSION_REACT_SCARED = 17; CHARACTER_EXPRESSION_REACT_SURPRISED = 18; }