protos/pogo0.431.0

Mensagemholoholo.rpc

PokestopIncidentDisplayProto

holoholo.rpc.PokestopIncidentDisplayProtoFicheiro: holo_protos.protoTipo C#: Holoholo.Rpc.PokestopIncidentDisplayProto13 camposDesde a 0.431.0

NºCampoTipoTag
1incident_idstring0a
2incident_start_msint6410
3incident_expiration_msint6418
4hide_incidentbool20
5incident_completedbool28
6incident_display_typeIncidentDisplayType30
7incident_display_order_priorityint3238
8continue_displaying_incidentbool40
12custom_displayPokestopDisplayProto62
13is_cross_stop_incidentbool68
oneof map_display · 3 opções, só uma de cada vez
10character_displayCharacterDisplayProto52
11invasion_finishedInvasionFinishedDisplayProto5a
14contest_displayContestDisplayProto72

Usado em (3)

Código .proto
// holo_protos.proto · package holoholo.rpc
message PokestopIncidentDisplayProto {
  string incident_id = 1;
  int64 incident_start_ms = 2;
  int64 incident_expiration_ms = 3;
  bool hide_incident = 4;
  bool incident_completed = 5;
  IncidentDisplayType incident_display_type = 6;
  int32 incident_display_order_priority = 7;
  bool continue_displaying_incident = 8;
  PokestopDisplayProto custom_display = 12;
  bool is_cross_stop_incident = 13;
  oneof map_display {
    CharacterDisplayProto character_display = 10;
    InvasionFinishedDisplayProto invasion_finished = 11;
    ContestDisplayProto contest_display = 14;
  }
}