protos/pogo0.431.0

Mensagemholoholo.rpc

PokemonEncounterAttributesProto

holoholo.rpc.PokemonEncounterAttributesProtoFicheiro: holo_protos.protoTipo C#: Holoholo.Rpc.PokemonEncounterAttributesProto23 camposDesde a 0.431.0

NºCampoTipoTag
1base_capture_ratefloat0d
2base_flee_ratefloat15
3collision_radius_mfloat1d
4collision_height_mfloat25
5collision_head_radius_mfloat2d
6movement_typeHoloPokemonMovementType30
7movement_timer_sfloat3d
8jump_time_sfloat45
9attack_timer_sfloat4d
10bonus_candy_capture_rewardint3250
11bonus_stardust_capture_rewardint3258
12attack_probabilityfloat65
13dodge_probabilityfloat6d
14dodge_duration_sfloat75
15dodge_distancefloat7d
16camera_distancefloat85 01
17min_pokemon_action_frequency_sfloat8d 01
18max_pokemon_action_frequency_sfloat95 01
19bonus_xl_candy_capture_rewardint3298 01
20shadow_base_capture_ratefloata5 01
21shadow_attack_probabilityfloatad 01
22shadow_dodge_probabilityfloatb5 01
23catch_radius_multiplierfloatbd 01

Usado em (2)

Código .proto
// holo_protos.proto · package holoholo.rpc
message PokemonEncounterAttributesProto {
  float base_capture_rate = 1;
  float base_flee_rate = 2;
  float collision_radius_m = 3;
  float collision_height_m = 4;
  float collision_head_radius_m = 5;
  HoloPokemonMovementType movement_type = 6;
  float movement_timer_s = 7;
  float jump_time_s = 8;
  float attack_timer_s = 9;
  int32 bonus_candy_capture_reward = 10;
  int32 bonus_stardust_capture_reward = 11;
  float attack_probability = 12;
  float dodge_probability = 13;
  float dodge_duration_s = 14;
  float dodge_distance = 15;
  float camera_distance = 16;
  float min_pokemon_action_frequency_s = 17;
  float max_pokemon_action_frequency_s = 18;
  int32 bonus_xl_candy_capture_reward = 19;
  float shadow_base_capture_rate = 20;
  float shadow_attack_probability = 21;
  float shadow_dodge_probability = 22;
  float catch_radius_multiplier = 23;
}