protos/pogo0.431.0

Mensagemholoholo.rpc

JoinLobbyResponseData

holoholo.rpc.JoinLobbyResponseDataFicheiro: holo_protos.protoTipo C#: Niantic.Holoholo.Raid.JoinLobbyResponseData14 camposDesde a 0.431.0

NºCampoTipoTag
1resultJoinLobbyOutProto.Result08
2lobby_idrepeatedint3212
3player_countint3218
4player_join_end_offset_msuint3220
5pokemon_selection_end_offset_msuint3228
6raid_battle_start_offset_msuint3230
7raid_battle_end_offset_msuint3238
8raid_battle_idstring42
9privatebool48
10creation_offset_msuint3250
11battle_plfe_instanceint3258
12weather_conditionGameplayWeatherProto.WeatherCondition60
13rpc_idint3268
14round_trip_time_msuint3270

Usado em (1)

Código .proto
// holo_protos.proto · package holoholo.rpc
message JoinLobbyResponseData {
  JoinLobbyOutProto.Result result = 1;
  repeated int32 lobby_id = 2;
  int32 player_count = 3;
  uint32 player_join_end_offset_ms = 4;
  uint32 pokemon_selection_end_offset_ms = 5;
  uint32 raid_battle_start_offset_ms = 6;
  uint32 raid_battle_end_offset_ms = 7;
  string raid_battle_id = 8;
  bool private = 9;
  uint32 creation_offset_ms = 10;
  int32 battle_plfe_instance = 11;
  GameplayWeatherProto.WeatherCondition weather_condition = 12;
  int32 rpc_id = 13;
  uint32 round_trip_time_ms = 14;
}