protos/pogo0.431.0

Mensagemholoholo.rpc

JoinBreadLobbyProto

holoholo.rpc.JoinBreadLobbyProtoFicheiro: holo_protos.protoTipo C#: Niantic.Holoholo.Bread.JoinBreadLobbyProto16 camposDesde a 0.431.0

Pedido do método RPC JOIN_BREAD_LOBBY (ID 2450). A resposta é JoinBreadLobbyOutProto.

NºCampoTipoTag
1bread_battle_seedint6408
2station_idstring12
3station_lat_degreesdouble19
4station_lng_degreesdouble21
5bread_battle_entry_pointBreadBattleEntryPoint28
6use_power_crystalbool30
7bread_lobby_idint6438
8is_battle_assistbool40
9use_remote_passbool48
10inviter_idstring52
11is_self_invitebool58
16source_of_inviteSourceOfInvite80 01
oneof join_mode · 4 opções, só uma de cada vez
12join_private_lobby_by_codeJoinPrivateLobbyByCodeProto62
13create_private_lobbyCreatePrivateLobbyProto6a
14join_lobby_by_idJoinLobbyByIdProto72
15public_matchmakingPublicMatchmakingProto7a

Usado em (0)

Nenhuma mensagem tem um campo deste tipo. Costuma ser o caso dos pedidos e respostas de RPC, que circulam sozinhos.

Código .proto
// holo_protos.proto · package holoholo.rpc
message JoinBreadLobbyProto {
  int64 bread_battle_seed = 1;
  string station_id = 2;
  double station_lat_degrees = 3;
  double station_lng_degrees = 4;
  BreadBattleEntryPoint bread_battle_entry_point = 5;
  bool use_power_crystal = 6;
  int64 bread_lobby_id = 7;
  bool is_battle_assist = 8;
  bool use_remote_pass = 9;
  string inviter_id = 10;
  bool is_self_invite = 11;
  SourceOfInvite source_of_invite = 16;
  oneof join_mode {
    JoinPrivateLobbyByCodeProto join_private_lobby_by_code = 12;
    CreatePrivateLobbyProto create_private_lobby = 13;
    JoinLobbyByIdProto join_lobby_by_id = 14;
    PublicMatchmakingProto public_matchmaking = 15;
  }
}