protos/pogo0.431.0

Mensagemholoholo.rpc

GymFeedPokemonOutProto

holoholo.rpc.GymFeedPokemonOutProtoFicheiro: holo_protos.protoTipo C#: Holoholo.Rpc.GymFeedPokemonOutProto9 camposDesde a 0.431.0

Resposta do método RPC GYM_FEED_POKEMON (ID 164). O pedido é GymFeedPokemonProto.

NºCampoTipoTag
1resultGymFeedPokemonOutProto.Result08
2gym_status_and_defendersGymStatusAndDefendersProto12
3gym_badgeAwardedGymBadge1a
4stardust_awardedint3220
5xp_awardedint3228
6num_candy_awardedint3230
7candy_family_idHoloPokemonFamilyId38
8cooldown_completeint6440
9num_xl_candy_awardedint3248

Tipos aninhados

Usado em (0)

Nenhuma mensagem tem um campo deste tipo. Costuma ser o caso dos pedidos e respostas de RPC, que circulam sozinhos.

Código .proto
// holo_protos.proto · package holoholo.rpc
message GymFeedPokemonOutProto {
  Result result = 1;
  GymStatusAndDefendersProto gym_status_and_defenders = 2;
  AwardedGymBadge gym_badge = 3;
  int32 stardust_awarded = 4;
  int32 xp_awarded = 5;
  int32 num_candy_awarded = 6;
  HoloPokemonFamilyId candy_family_id = 7;
  int64 cooldown_complete = 8;
  int32 num_xl_candy_awarded = 9;

  enum Result {
    RESULT_UNSET = 0;
    RESULT_SUCCESS = 1;
    RESULT_ERROR_CANNOT_USE = 2;
    RESULT_ERROR_NOT_IN_RANGE = 3;
    RESULT_ERROR_POKEMON_NOT_THERE = 4;
    RESULT_ERROR_POKEMON_FULL = 5;
    RESULT_ERROR_NO_BERRIES_LEFT = 6;
    RESULT_ERROR_WRONG_TEAM = 7;
    RESULT_ERROR_WRONG_COUNT = 8;
    RESULT_ERROR_TOO_FAST = 9;
    RESULT_ERROR_TOO_FREQUENT = 10;
    RESULT_ERROR_GYM_BUSY = 11;
    RESULT_ERROR_RAID_ACTIVE = 12;
    RESULT_ERROR_GYM_CLOSED = 13;
  }
}