protos/pogo0.431.0

Mensagemholoholo.rpc

GymDeployOutProto

holoholo.rpc.GymDeployOutProtoFicheiro: holo_protos.protoTipo C#: Holoholo.Rpc.GymDeployOutProto4 camposDesde a 0.431.0

Resposta do método RPC GYM_DEPLOY (ID 155). O pedido é GymDeployProto.

NºCampoTipoTag
1resultGymDeployOutProto.Result08
2gym_status_and_defendersGymStatusAndDefendersProto12
3awarded_gym_badgeAwardedGymBadge1a
4cooldown_duration_millisint6420

Tipos aninhados

Usado em (0)

Nenhuma mensagem tem um campo deste tipo. Costuma ser o caso dos pedidos e respostas de RPC, que circulam sozinhos.

Código .proto
// holo_protos.proto · package holoholo.rpc
message GymDeployOutProto {
  Result result = 1;
  GymStatusAndDefendersProto gym_status_and_defenders = 2;
  AwardedGymBadge awarded_gym_badge = 3;
  int64 cooldown_duration_millis = 4;

  enum Result {
    RESULT_NO_RESULT_SET = 0;
    RESULT_SUCCESS = 1;
    RESULT_ERROR_ALREADY_HAS_POKEMON_ON_FORT = 2;
    RESULT_ERROR_OPPOSING_TEAM_OWNS_FORT = 3;
    RESULT_ERROR_FORT_IS_FULL = 4;
    RESULT_ERROR_NOT_IN_RANGE = 5;
    RESULT_ERROR_PLAYER_HAS_NO_TEAM = 6;
    RESULT_ERROR_POKEMON_NOT_FULL_HP = 7;
    RESULT_ERROR_PLAYER_BELOW_MINIMUM_LEVEL = 8;
    RESULT_ERROR_POKEMON_IS_BUDDY = 9;
    RESULT_ERROR_FORT_DEPLOY_LOCKOUT = 10;
    RESULT_ERROR_PLAYER_HAS_NO_NICKNAME = 11;
    RESULT_ERROR_POI_INACCESSIBLE = 12;
    RESULT_ERROR_NOT_A_POKEMON = 13;
    RESULT_ERROR_TOO_MANY_OF_SAME_KIND = 14;
    RESULT_ERROR_TOO_MANY_DEPLOYED = 15;
    RESULT_ERROR_TEAM_DEPLOY_LOCKOUT = 16;
    RESULT_ERROR_LEGENDARY_POKEMON = 17;
    RESULT_ERROR_INVALID_POKEMON = 18;
    RESULT_ERROR_RAID_ACTIVE = 19;
    RESULT_ERROR_FUSION_POKEMON = 20;
    RESULT_ERROR_FUSION_COMPONENT_POKEMON = 21;
    RESULT_ERROR_GYM_DEPLOY_DISABLED = 22;
  }
}