protos/pogo0.431.0

Enumholoholo.rpc › CombatProgressTokenData

CombatActiveStateFunction

holoholo.rpc.CombatProgressTokenData.CombatActiveStateFunctionFicheiro: holo_protos.proto4 valoresDesde a 0.431.0

ValorNome
0COMBAT_ACTIVE_STATE_FUNCTION_NONE_COMBAT_ACTIVE_STATE
1COMBAT_ACTIVE_STATE_FUNCTION_ENTER_COMBAT_ACTIVE_STATE
2COMBAT_ACTIVE_STATE_FUNCTION_EXIT_COMBAT_ACTIVE_STATE
3COMBAT_ACTIVE_STATE_FUNCTION_DO_WORK_COMBAT_ACTIVE_STATE

Usado em (1)

Código .proto
// holo_protos.proto · package holoholo.rpc
enum CombatActiveStateFunction {
  COMBAT_ACTIVE_STATE_FUNCTION_NONE_COMBAT_ACTIVE_STATE = 0;
  COMBAT_ACTIVE_STATE_FUNCTION_ENTER_COMBAT_ACTIVE_STATE = 1;
  COMBAT_ACTIVE_STATE_FUNCTION_EXIT_COMBAT_ACTIVE_STATE = 2;
  COMBAT_ACTIVE_STATE_FUNCTION_DO_WORK_COMBAT_ACTIVE_STATE = 3;
}