protos/pogo0.431.0

Mensagemholoholo.rpc

BelugaTransactionCompleteOutProto

holoholo.rpc.BelugaTransactionCompleteOutProtoFicheiro: holo_protos.protoTipo C#: Holoholo.Rpc.BelugaTransactionCompleteOutProto6 camposDesde a 0.431.0

Resposta do método RPC BELUGA_TRANSACTION_COMPLETE (ID 820). O pedido é BelugaTransactionCompleteProto.

NºCampoTipoTag
1statusBelugaTransactionCompleteOutProto.Status08
2candy_awardedint3210
3loot_awardedLootProto1a
4beluga_finalize_responseBelugaBleFinalizeTransfer22
5buckets_until_weekly_awardint3228
6xl_candy_awarded_per_idmap<int32, int32>32

Tipos aninhados

Usado em (0)

Nenhuma mensagem tem um campo deste tipo. Costuma ser o caso dos pedidos e respostas de RPC, que circulam sozinhos.

Código .proto
// holo_protos.proto · package holoholo.rpc
message BelugaTransactionCompleteOutProto {
  Status status = 1;
  int32 candy_awarded = 2;
  LootProto loot_awarded = 3;
  BelugaBleFinalizeTransfer beluga_finalize_response = 4;
  int32 buckets_until_weekly_award = 5;
  map<int32, int32> xl_candy_awarded_per_id = 6;

  enum Status {
    STATUS_UNSET = 0;
    STATUS_SUCCESS = 1;
    STATUS_FAILED = 2;
    STATUS_ERROR_INVALID_POKEMON_ID = 3;
    STATUS_ERROR_POKEMON_DEPLOYED = 4;
    STATUS_ERROR_POKEMON_NOT_ALLOWED = 5;
    STATUS_ERROR_POKEMON_IS_BUDDY = 6;
    STATUS_ERROR_INVALID_TRANSACTION_ID = 7;
    STATUS_ERROR_MISSING_TRANSACTION_ID = 8;
    STATUS_ERROR_FUSION_POKEMON = 9;
    STATUS_ERROR_FUSION_COMPONENT_POKEMON = 10;
  }
}