protos/pogo0.431.0

Mensagemholoholo.rpc

BelugaPokemonProto

holoholo.rpc.BelugaPokemonProtoFicheiro: holo_protos.protoTipo C#: Holoholo.Rpc.BelugaPokemonProto25 camposDesde a 0.431.0

NºCampoTipoTag
1trainer_namestring0a
2trainer_genderBelugaPokemonProto.TrainerGender10
3trainer_teamBelugaPokemonProto.Team18
4trainer_levelint3220
5pokedex_idint3228
6cpint3230
7pokemon_levelfloat3d
8max_hpint3240
9origin_latdouble49
10origin_lngdouble51
11heightfloat5d
12weightfloat65
13individual_attackint3268
14individual_defenseint3270
15individual_staminaint3278
16creation_dayint3280 01
17creation_monthint3288 01
18creation_yearint3290 01
19nicknamestring9a 01
20genderBelugaPokemonProto.PokemonGendera0 01
21costumeBelugaPokemonProto.PokemonCostumea8 01
22formBelugaPokemonProto.PokemonFormb0 01
23shinyboolb8 01
24move1int32c0 01
25move2int32c8 01

Tipos aninhados

Usado em (1)

Código .proto
// holo_protos.proto · package holoholo.rpc
message BelugaPokemonProto {
  string trainer_name = 1;
  TrainerGender trainer_gender = 2;
  Team trainer_team = 3;
  int32 trainer_level = 4;
  int32 pokedex_id = 5;
  int32 cp = 6;
  float pokemon_level = 7;
  int32 max_hp = 8;
  double origin_lat = 9;
  double origin_lng = 10;
  float height = 11;
  float weight = 12;
  int32 individual_attack = 13;
  int32 individual_defense = 14;
  int32 individual_stamina = 15;
  int32 creation_day = 16;
  int32 creation_month = 17;
  int32 creation_year = 18;
  string nickname = 19;
  PokemonGender gender = 20;
  PokemonCostume costume = 21;
  PokemonForm form = 22;
  bool shiny = 23;
  int32 move1 = 24;
  int32 move2 = 25;

  enum PokemonCostume {
    POKEMON_COSTUME_UNSET = 0;
    POKEMON_COSTUME_HOLIDAY2016 = 1;
    POKEMON_COSTUME_ANNIVERSARY = 2;
    POKEMON_COSTUME_ONE_YEAR_ANNIVERSARY = 3;
    POKEMON_COSTUME_HALLOWEEN2017 = 4;
  }

  enum PokemonForm {
    POKEMON_FORM_FORM_UNSET = 0;
    POKEMON_FORM_ALOLA = 1;
  }

  enum PokemonGender {
    POKEMON_GENDER_GENDER_UNSET = 0;
    POKEMON_GENDER_MALE = 1;
    POKEMON_GENDER_FEMALE = 2;
    POKEMON_GENDER_GENDERLESS = 3;
  }

  enum Team {
    TEAM_NONE = 0;
    TEAM_BLUE = 1;
    TEAM_RED = 2;
    TEAM_YELLOW = 3;
  }

  enum TrainerGender {
    TRAINER_GENDER_TRAINER_MALE = 0;
    TRAINER_GENDER_TRAINER_FEMALE = 1;
  }
}