Enumholoholo.rpc › BattleInputBufferPriorityList
PriorityEventType
| Valor | Nome |
|---|---|
| 0 | PRIORITY_EVENT_TYPE_UNSET |
| 1 | PRIORITY_EVENT_TYPE_FAST_ATTACK |
| 2 | PRIORITY_EVENT_TYPE_CHARGE_ATTACK |
| 3 | PRIORITY_EVENT_TYPE_DODGE |
| 4 | PRIORITY_EVENT_TYPE_SHIELD |
| 5 | PRIORITY_EVENT_TYPE_SWAP_POKEMON |
| 6 | PRIORITY_EVENT_TYPE_ITEM |
| 7 | PRIORITY_EVENT_TYPE_ACTOR_ABILITY |
| 8 | PRIORITY_EVENT_TYPE_TRANSFORM |
| 9 | PRIORITY_EVENT_TYPE_ABILITY_TRIGGER |
| 10 | PRIORITY_EVENT_TYPE_SIDELINE_ACTION |
Usado em (4)
- BattleInputBufferPriorityList.priority_event_type_list
- BattleInputBufferPriorityList.buffer_blocking_event_type_list
- BattleInputBufferPriorityList.BufferBlockExceptions.current_action
- BattleInputBufferPriorityList.BufferBlockExceptions.allowed_buffered_actions
Código .proto
// holo_protos.proto · package holoholo.rpc enum PriorityEventType { PRIORITY_EVENT_TYPE_UNSET = 0; PRIORITY_EVENT_TYPE_FAST_ATTACK = 1; PRIORITY_EVENT_TYPE_CHARGE_ATTACK = 2; PRIORITY_EVENT_TYPE_DODGE = 3; PRIORITY_EVENT_TYPE_SHIELD = 4; PRIORITY_EVENT_TYPE_SWAP_POKEMON = 5; PRIORITY_EVENT_TYPE_ITEM = 6; PRIORITY_EVENT_TYPE_ACTOR_ABILITY = 7; PRIORITY_EVENT_TYPE_TRANSFORM = 8; PRIORITY_EVENT_TYPE_ABILITY_TRIGGER = 9; PRIORITY_EVENT_TYPE_SIDELINE_ACTION = 10; }