protos/pogo0.431.0

Enumholoholo.rpc › BattleInputBufferPriorityList

PriorityEventType

holoholo.rpc.BattleInputBufferPriorityList.PriorityEventTypeFicheiro: holo_protos.proto11 valoresDesde a 0.431.0

ValorNome
0PRIORITY_EVENT_TYPE_UNSET
1PRIORITY_EVENT_TYPE_FAST_ATTACK
2PRIORITY_EVENT_TYPE_CHARGE_ATTACK
3PRIORITY_EVENT_TYPE_DODGE
4PRIORITY_EVENT_TYPE_SHIELD
5PRIORITY_EVENT_TYPE_SWAP_POKEMON
6PRIORITY_EVENT_TYPE_ITEM
7PRIORITY_EVENT_TYPE_ACTOR_ABILITY
8PRIORITY_EVENT_TYPE_TRANSFORM
9PRIORITY_EVENT_TYPE_ABILITY_TRIGGER
10PRIORITY_EVENT_TYPE_SIDELINE_ACTION

Usado em (4)

Código .proto
// holo_protos.proto · package holoholo.rpc
enum PriorityEventType {
  PRIORITY_EVENT_TYPE_UNSET = 0;
  PRIORITY_EVENT_TYPE_FAST_ATTACK = 1;
  PRIORITY_EVENT_TYPE_CHARGE_ATTACK = 2;
  PRIORITY_EVENT_TYPE_DODGE = 3;
  PRIORITY_EVENT_TYPE_SHIELD = 4;
  PRIORITY_EVENT_TYPE_SWAP_POKEMON = 5;
  PRIORITY_EVENT_TYPE_ITEM = 6;
  PRIORITY_EVENT_TYPE_ACTOR_ABILITY = 7;
  PRIORITY_EVENT_TYPE_TRANSFORM = 8;
  PRIORITY_EVENT_TYPE_ABILITY_TRIGGER = 9;
  PRIORITY_EVENT_TYPE_SIDELINE_ACTION = 10;
}