Mensagemholoholo.rpc › BattleEventProto
Cinematic
| Nº | Campo | Tipo | Tag |
|---|---|---|---|
| 1 | event_type | BattleEventProto.Cinematic.CinematicType | 08 |
| 2 | begin_turn | int64 | 10 |
| 3 | end_turn | int64 | 18 |
| 7 | non_blocking | bool | 38 |
| oneof metadata · 2 opções, só uma de cada vez | |||
| 4 | bread_move_metadata | BattleEventProto.Cinematic.BreadMoveMetadata | 22 |
| 6 | coordinated_mode_metadata | BattleEventProto.Cinematic.CoordinatedModeMetadata | 32 |
Tipos aninhados
Usado em (1)
- BattleEventProto.cinematic
Código .proto
// holo_protos.proto · package holoholo.rpc message Cinematic { CinematicType event_type = 1; int64 begin_turn = 2; int64 end_turn = 3; bool non_blocking = 7; oneof metadata { BreadMoveMetadata bread_move_metadata = 4; CoordinatedModeMetadata coordinated_mode_metadata = 6; } message BreadMoveMetadata { BattlePokemonProto.MoveType move_type = 1; } enum CinematicType { CINEMATIC_TYPE_UNSET = 0; CINEMATIC_TYPE_PREBREAD = 1; CINEMATIC_TYPE_BREAD = 2; CINEMATIC_TYPE_BREAD_MOVE = 3; CINEMATIC_TYPE_REVERT_BREAD = 4; CINEMATIC_TYPE_SWAP = 5; CINEMATIC_TYPE_FLY_IN_CM_MINIGAME = 6; CINEMATIC_TYPE_FLY_OUT_CM_MINIGAME = 7; CINEMATIC_TYPE_CM_MINIGAME = 8; CINEMATIC_TYPE_PREBATTLE = 9; CINEMATIC_TYPE_ENTER_STUN_MODE = 10; CINEMATIC_TYPE_EXIT_STUN_MODE = 11; CINEMATIC_TYPE_ENTER_COORDINATED_MODE = 12; CINEMATIC_TYPE_EXIT_COORDINATED_MODE = 13; CINEMATIC_TYPE_PRE_COORDINATED_MODE_BOSS_SHIELD = 14; CINEMATIC_TYPE_POST_COORDINATED_MODE_BOSS_ACTION = 15; CINEMATIC_TYPE_MORPEKO_FULL_BELLY_TO_HANGRY = 50; CINEMATIC_TYPE_MORPEKO_HANGRY_TO_FULL_BELLY = 51; CINEMATIC_TYPE_AEGISLASH_SHIELD_TO_BLADE = 52; CINEMATIC_TYPE_AEGISLASH_BLADE_TO_SHIELD = 53; CINEMATIC_TYPE_MIMIKYU_DISGUISE_BREAK = 54; CINEMATIC_TYPE_CRAMORANT_GULP_MISSILE_LOAD = 55; CINEMATIC_TYPE_CRAMORANT_GULP_MISSILE_LAUNCH_GULPING_FORM = 56; CINEMATIC_TYPE_CRAMORANT_GULP_MISSILE_LAUNCH_GORGING_FORM = 57; CINEMATIC_TYPE_MINIOR_METEOR_TO_CORE = 58; CINEMATIC_TYPE_MINIOR_CORE_TO_METEOR = 59; CINEMATIC_TYPE_WISHIWASHI_SOLO_TO_SCHOOL = 60; CINEMATIC_TYPE_WISHIWASHI_SCHOOL_TO_SOLO = 61; } message CoordinatedModeMetadata { float boss_shield_percentage = 1; } }