protos/pogo0.431.0

Mensagemholoholo.rpc › BattleEventProto

Cinematic

holoholo.rpc.BattleEventProto.CinematicFicheiro: holo_protos.protoTipo C#: Holoholo.Rpc.BattleEventProto.Types.Cinematic6 camposDesde a 0.431.0

NºCampoTipoTag
1event_typeBattleEventProto.Cinematic.CinematicType08
2begin_turnint6410
3end_turnint6418
7non_blockingbool38
oneof metadata · 2 opções, só uma de cada vez
4bread_move_metadataBattleEventProto.Cinematic.BreadMoveMetadata22
6coordinated_mode_metadataBattleEventProto.Cinematic.CoordinatedModeMetadata32

Tipos aninhados

Usado em (1)

Código .proto
// holo_protos.proto · package holoholo.rpc
message Cinematic {
  CinematicType event_type = 1;
  int64 begin_turn = 2;
  int64 end_turn = 3;
  bool non_blocking = 7;
  oneof metadata {
    BreadMoveMetadata bread_move_metadata = 4;
    CoordinatedModeMetadata coordinated_mode_metadata = 6;
  }

  message BreadMoveMetadata {
    BattlePokemonProto.MoveType move_type = 1;
  }

  enum CinematicType {
    CINEMATIC_TYPE_UNSET = 0;
    CINEMATIC_TYPE_PREBREAD = 1;
    CINEMATIC_TYPE_BREAD = 2;
    CINEMATIC_TYPE_BREAD_MOVE = 3;
    CINEMATIC_TYPE_REVERT_BREAD = 4;
    CINEMATIC_TYPE_SWAP = 5;
    CINEMATIC_TYPE_FLY_IN_CM_MINIGAME = 6;
    CINEMATIC_TYPE_FLY_OUT_CM_MINIGAME = 7;
    CINEMATIC_TYPE_CM_MINIGAME = 8;
    CINEMATIC_TYPE_PREBATTLE = 9;
    CINEMATIC_TYPE_ENTER_STUN_MODE = 10;
    CINEMATIC_TYPE_EXIT_STUN_MODE = 11;
    CINEMATIC_TYPE_ENTER_COORDINATED_MODE = 12;
    CINEMATIC_TYPE_EXIT_COORDINATED_MODE = 13;
    CINEMATIC_TYPE_PRE_COORDINATED_MODE_BOSS_SHIELD = 14;
    CINEMATIC_TYPE_POST_COORDINATED_MODE_BOSS_ACTION = 15;
    CINEMATIC_TYPE_MORPEKO_FULL_BELLY_TO_HANGRY = 50;
    CINEMATIC_TYPE_MORPEKO_HANGRY_TO_FULL_BELLY = 51;
    CINEMATIC_TYPE_AEGISLASH_SHIELD_TO_BLADE = 52;
    CINEMATIC_TYPE_AEGISLASH_BLADE_TO_SHIELD = 53;
    CINEMATIC_TYPE_MIMIKYU_DISGUISE_BREAK = 54;
    CINEMATIC_TYPE_CRAMORANT_GULP_MISSILE_LOAD = 55;
    CINEMATIC_TYPE_CRAMORANT_GULP_MISSILE_LAUNCH_GULPING_FORM = 56;
    CINEMATIC_TYPE_CRAMORANT_GULP_MISSILE_LAUNCH_GORGING_FORM = 57;
    CINEMATIC_TYPE_MINIOR_METEOR_TO_CORE = 58;
    CINEMATIC_TYPE_MINIOR_CORE_TO_METEOR = 59;
    CINEMATIC_TYPE_WISHIWASHI_SOLO_TO_SCHOOL = 60;
    CINEMATIC_TYPE_WISHIWASHI_SCHOOL_TO_SOLO = 61;
  }

  message CoordinatedModeMetadata {
    float boss_shield_percentage = 1;
  }
}